• E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons
    Feb 3 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    The game industry is undergoing a massive shift. Between the rise of "black hole games" that consume all player attention and the skyrocketing costs of AAA development, the old playbooks for leadership are breaking.

    In this episode, Ben is joined by Andrew Brownell, a veteran Game Director at Netflix Games. Andrew brings over 20 years of experience from industry titans like Blizzard (Warcraft III) and Riot Games (League of Legends). Together, they unpack why the "unicorn" development model is failing and why the next generation of leaders must master a new set of "soft" skills to build resilient, high-performing teams in a bleak market.

    What you'll learn in this episode:

    • What Aggressive Gratitude really is and how to use it to build trust
    • How to lead confidently when the direction isn't clear
    • Why conflict can create clarity when handled one-on-one
    • Why character often matters more than skill when hiring

    If you're a game dev leader trying to level up performance without burning people out, this episode is for you.

    Learn More About Our Guest:

    🔗 LinkedIn: https://www.linkedin.com/in/ahbrownell/

    🔗 Facebook: https://www.facebook.com/ahbrownell/

    🔗 Twitter: https://x.com/ahbrownell

    🔗 ContactOut: https://contactout.com/Andrew-Brownell-3180561

    🔗 Netflix LinkedIn: https://www.linkedin.com/company/netflix/

    🔗 Netflix Games YouTube: https://www.youtube.com/@NetflixGames

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDev #Leadership #GameProduction #GameIndustry2026 #BuildingBetterGames

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    55 mins
  • E114: What Employees Actually Hear When You Say "Raising Expectations"
    Jan 27 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    When leaders say they're "raising expectations," teams often hear one thing: work more.

    That gap between intent and impact is why so many game dev organizations feel terrible to work at—and why "raise the bar" messages often land as threat, not motivation.

    In this solo episode, Ben unpacks the tragedy of perspective between senior leaders who believe they're inspiring change and developers who feel cynical, burned out, or unheard. He explains why experienced seniors are the first to push back on buzzwords, how leadership unintentionally passes pressure downward, and what it actually takes to challenge a team without breaking trust.

    In this episode, you'll learn:

    • How to earn the right to challenge your organization
    • What teams really hear when leaders use vague language like "excellence"
    • Why people matter more than tools, systems, or AI when trust is on the line
    • How to sanity-check your messaging

    If you're a game dev leader trying to level up performance without burning people out, this episode is for you.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDevLeadership #StudioCulture #BuildingBetterGames #GameIndustry #WorkplaceTrust

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    24 mins
  • E113: Why More Meetings Won't Fix Your Game Team
    Jan 22 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Stop adding meetings to fix your game.

    In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the "more syncs = more alignment" myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development your team is actually in.

    Glenn Paul brings a unique "hardware-to-software" perspective to game production. Starting his career in the Silicon Valley semiconductor industry, he transitioned into gaming in 2017, holding pivotal roles at Wargaming, Wooga, and AppLovin before joining PeopleFun. His background in complex systems engineering informs his pragmatic approach to "de-risking" games through aggressive prototyping and early-funnel testing.

    What You'll Learn in this Episode:

    • How to treat meetings as a "cost to align"
    • What it means to shift from a discipline-centric matrix to a high-agency, general manager-led team structure
    • Why testing for D1 retention can be inefficient for weeding out bad ideas
    • How to build a "startup within a studio" environment
    • Why your work system (from spreadsheets to Jira) must "mode shift" as your project moves from R&D to production

    Learn more about Glenn & his company:

    🔗 LinkedIn: https://www.linkedin.com/in/glennpaulgray/

    🔗 PeopleFun Website: https://www.peoplefun.com/

    🔗 PeopleFun Instagram: https://www.instagram.com/peoplefungames/?hl=en

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDev #MobileGaming #GameProduction #BuildingBetterGames #GameLeadership

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    46 mins
  • E112: The Game Producer Trap: Busy, Helpful, Useless
    Jan 14 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    If you disappeared for a week, would your team lose their momentum—or just their note-taker?

    Most game producers are stuck in a "checklist trap"—spending their days managing tickets, booking meetings, and taking notes without ever understanding the actual goal.

    In this episode, Ben breaks down why production is fundamentally a leadership role based on influence, not just project management software. If you feel like your team is "drifting" despite hitting every milestone, you might be failing at the one thing that actually matters: moving the organization towards a valuable goal.

    What You'll Learn:

    • The importance of shifting from a "task-doer" to a big-picture leader who influences the entire studio
    • Why specific tools like Jira and sticky notes aren't the "point" of your job
    • Why shipping a "good enough" game to pass a milestone is a dangerous trap that can break your team
    • How prioritizing towards the goal outperforms doing what worked last time

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDev #GameProduction #GameLeadership #BuildingBetter Games #ProjectManagement

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    17 mins
  • E111: Why Western Game Dev Is Breaking — What Leaders Do Next
    Jan 6 2026

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    30,000 Layoffs. Solid prototypes can't get funding. Western Game Dev Is Breaking.

    In this episode, Rich Vogel explains why Western game development isn't in a downturn, it's in a reset.

    Fresh off fundraising conversations in 2025-2026, Rich breaks down why funding for large-budget games has nearly disappeared, why publishers and VCs are pulling back from North American teams, and how leadership decisions, not creativity, are sinking studios.

    Rich is a 30-year industry veteran who's founded and led four major studios, including BioWare Austin and Sony Online Entertainment Austin, which have generated over $3B in revenue. As producer on Ultima Online, Star Wars Galaxies, and Star Wars: The Old Republic, he's seen every cycle, and knows exactly why this one is different.

    We cover:

    • Why investors see Western studios as high-risk
    • How salary inflation and entitlement narratives are reshaping where games get made
    • Why unproven big bets are no longer survivable
    • How small, shippable wins are the new path to scale

    This episode is a wake-up call for studio heads, producers, and game leaders still playing by outdated rules.

    Learn more about our guest:

    🔗LinkedIn: https://www.linkedin.com/in/rich-vogel-093425/

    🔗T-Minus Zero Entertainment LinkedIn: https://www.linkedin.com/company/t-minus-zero-entertainment/

    🔗Website: https://www.t-minuszero-relaunch.com/

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Newsletter Signup: The Building Better Games Newsletter

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    🔗Website: https://www.buildingbettergames.gg

    #GameDev #GameIndustry #Leadership #VideoGameDevelopment #BuildingBetterGames

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    1 hr and 9 mins
  • E110: The Truth About Game Studio Politics (And How to Win Without Becoming a Monster)
    Dec 16 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    You're doing the work, fighting for your team, but your ideas stall in meetings and people with less context somehow have more influence than you. It can feel like the only way to win is to become the political operator you hate.

    In this episode, Ben breaks down the simple, three-part system for influence—the Influence Trifecta—so you can drive change for your team and career without selling your soul. Organizational influence is not just about who's right or what's logical; it's about understanding the social fabric of your organization.

    What You'll Learn in This Episode:

    • What influence without authority looks like
    • Why trust is so important to your long-term success
    • Why being "right but not helpful" stalls careers
    • What to watch for so you don't become the "political animal"

    You're always playing politics. If you choose not to play, you cap your influence and allow others to set the direction. Learn how to deliberately build influence for the benefit of your game, your team, and your own advancement in an ethical way.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDevLeadership #GameStudioPolitics #InfluenceTrifecta #GameDevCareers #BuildingBetterGames

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    45 mins
  • E109: Is Ethical AI in Game Dev Even Possible?
    Dec 2 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Leadership in game dev is hard, but choosing to ignore the biggest technological shift of our generation is a high-stakes gamble.

    In this episode, we talk with Benjamin Chevalier, Chief AI Officer at Mighty Bear Games, who has a uniquely informed perspective as an Art Director turned tech leader who has spent two decades building games for Ubisoft, Disney, LucasArts, and King.

    Ben Chevalier outlines his pragmatic, principled approach to embracing AI: using it to cut through market saturation, accelerate team output, and manage risk without compromising creative integrity. From the moral and legal controversies surrounding AI training data to the cultural shifts required for engineers and artists to build their own tools, this conversation reveals the mindset and strategies a leadership team needs to not just survive but thrive in the new AI-accelerated development landscape.

    What You'll Learn In This Episode:

    • Why AI may be an existential business decision
    • Why governments won't halt AI development
    • How "agentic" tools are reshaping studio culture
    • How game dev leaders can get team buy-in on AI
    • What others might think of you just for using AI

    If you're a game dev leader thinking about how AI might help your team, this episode gives you a pragmatic playbook for adopting AI. Ben Chevalier lays down clear ethical guardrails and shows how AI can speed up prototyping, live ops, and decision-making—so you can level up your leadership and accelerate your team, game, and career.

    Connect & learn more about Ben Chevalier:

    LinkedIn: https://www.linkedin.com/in/benjaminchevalier/

    Medium: https://medium.com/@benjamin.chevalier

    Studio Website: https://www.mightybeargames.com/

    GOAT Gaming Platform Website: https://goatgaming.com/

    YouTube: https://www.youtube.com/@mightybeargames

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GamingCommunity #GameDevelopment #AI #Leadership #MobileGaming

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    1 hr and 43 mins
  • 3 Leadership Mistakes Quietly Crippling Your Game Studio
    Nov 18 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Are you leading a team that has plenty of people but can't seem to get moving?

    You care deeply about your team and your game, but projects crawl and decisions drag in the. It's almost never just a talent problem. Instead, it's three quiet leadership mistakes that choke momentum.

    In this episode, you'll learn what those three mistakes are, how they're showing up in your studio, and what you can do instead so you can move faster and see real progress on your game. We break down the mistakes one by one with simple shifts you can start immediately.

    What You'll Learn:

    • The Velocity Trap: Why any speed you have is "pretend" if your team doesn't share a clear North Star (Vision).
    • The Cart in the Mud: The four specific foundational elements you must have in place to earn the right to scale , and what to do when you realize you've scaled too fast.
    • The Crunch Lie: Why overwork and extended crunch quickly make you slower than if you never crunched at all, and how to operate at a sustainable pace.
    • A Simple Reality Check: How to rate your studio's Vision, Scale, and Workload (1-5) to identify your biggest blocker and immediately focus your leadership energy.

    GameDeveloper.com Article: https://www.gamedeveloper.com/production/addressing-crunch-the-games-industry-s-worst-practice-2

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDevLeadership #GameStudioLife #ProjectManagement #GamedevTips #BuildBetterGames

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    31 mins