Building Better Games Podcast Por Benjamin Carcich arte de portada

Building Better Games

Building Better Games

De: Benjamin Carcich
Escúchala gratis

Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.Building Better Games ©2024 Ciencia Ficción Economía Exito Profesional
Episodios
  • E99: Stop Using 2-Week Sprints - Here's Why They’re Failing You
    Sep 16 2025

    Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Why do most teams default to two-week sprints, even when they're wrong?

    In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length is a product lever, not a calendar convenience for your leadership, and how choosing the right rhythm for your team can reduce thrash, increase learning speed, and improve value delivery.

    What you’ll learn in this episode:

    • The three dials that shape iteration length

    • What the “reciprocal commitment” of an iteration is and why it matters

    • The problem with rolling work from sprint to sprint

    • How shorter iterations improve focus and learning without adding more meetings

    • Why shorter beats longer iterations for exposing hidden problems

    This episode is for game developers and leaders who want to learn how to:

    • Set an iteration length you can defend and adjust to reduce thrash.

    • Avoid becoming a slave to a broken work system that doesn't serve you.

    • Have more effective meetings and move faster with less effort.

    Connect with us:

    • LinkedIn: https://www.linkedin.com/in/benjamin-carcich

    • Website: https://www.buildingbettergames.gg

    • YouTube: https://www.youtube.com/@BuildingBetterGames

    If you enjoyed this video and want to see more content on how to build better games, hit subscribe! Your support helps us create more videos that help you solve the problems that matter.

    #GameDev #ProjectManagement #Leadership #Agile #Scrum

    Más Menos
    39 m
  • E98: Why Most Game Launches Flop (And How to Avoid It)
    Sep 9 2025

    Is there a way to predict whether a game will hit or flop? In this episode, Ben is joined by Colan Neese, who has spent a lot of time looking at how audiences relate to products at companies like Twitch and Nielsen. Colan's work at Mind Game Data is focused on "puzzling through the problem of anticipating which games are likely to take off at launch and which seem to be headed nowhere".

    The conversation challenges the conventional wisdom about what drives a successful launch, revealing why our data-driven approaches have been too narrow to anticipate success.

    In this episode, you’ll learn:

    🎮 Why launching at the wrong time can sink your game

    👥 How building a community early can make or break you

    🔊 The truth about player attention (it’s not just about genres or loud voices online)

    📅 When to move your launch date, despite the cost

    🕵️‍♂️ And how to spot if your game is actually gaining traction without outside help

    Learn more about Colan Neese:

    Connect with Colan on LinkedIn at https://www.linkedin.com/in/colanneese/ and subscribe to his newsletters:

    • Mind Game Patch Notes: https://www.linkedin.com/newsletters/mindgame-patch-notes-7336099537939255300/

    • LinkedIn Newsletter: https://www.linkedin.com/newsletters/7336099537939255300/

    The Game Dev Leadership Accelerator is live. A successful game begins with leaders who catalyze success instead of wasting everyone’s time. This conversation is a great example of the mindset we teach at Building Better Games at focusing on what matters, not what distracts.
    Are you ready to level up your leadership? Book a call with us now!: https://calendly.com/bcarcichcoaching/15-minute-one-on-one

    Connect with us:

    • LinkedIn: https://www.linkedin.com/in/benjamin-carcich

    • Website: https://www.buildingbettergames.gg

    • YouTube: https://www.youtube.com/@BuildingBetterGames

    #GameDev #GameIndustry #DataAnalytics #MarketingStrategy #Leadership

    Más Menos
    1 h y 41 m
  • E97: The 3 Tools Your Team Needs To Deliver Great Games
    Sep 2 2025

    🎮 There are tons of “game dev tools” out there promising to fix your problems… but too often, teams end up serving the tool instead of the tools serving them.

    In this video, I’ll break down a simple, practical guide to streamline your process. You’ll learn not just what you need, but why it matters whether you’re running a team, starting a game studio, or pushing an R&D project forward.

    ✨ What you’ll learn in this episode:

    • The Power of Vision → Why a clear, shared vision is your best defense against wasted effort. (And how to avoid traps like jargon, prototype obsession, or endless feature lists.)

    • The Collaborative Space → How a simple whiteboard can become your team’s creative playground — without crushing the fun with overbuilt systems.

    • The Visual Task Board → Why a lightweight task board beats a complicated system every time — and how to avoid becoming a slave to your own process.

    👉 Whether you’re an indie dev, part of a startup, or working on experimental projects, these three tools will help you keep things moving in the right direction.

    If you want to start using Favro, my preferred work management system, with a template based on the advice in this episode, sign up here: https://www.favro.com/templates/games/team-function/game-startup

    Full Disclaimer: I am a Favro affiliate, because they have been my favorite tool for years. Starts small, scales well, insanely flexible. Check them out!

    If you are a leader frustrated with broken systems and feeling like you are endlessly solving the wrong problems, I want to help. I am kicking off a Game Dev Leadership Accelerator where I help leaders and producers level themselves up and solve the problems that matter.

    Check the link to be notified once the course is available: https://forms.gle/6HcJi6WChDkRVuF9A

    Connect with us:

    • LinkedIn: https://www.linkedin.com/in/benjamin-carcich

    • Substack: https://bencarcich.substack.com

    • Website: https://www.buildingbettergames.gg

    • YouTube: https://www.youtube.com/@BuildingBetterGames

    #GameDev #GameDevelopment #ProjectManagement #GameProduction #Leadership

    Más Menos
    31 m
Todavía no hay opiniones