Building Better Games Podcast Por Benjamin Carcich arte de portada

Building Better Games

Building Better Games

De: Benjamin Carcich
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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.Building Better Games ©2024 Ciencia Ficción Economía Exito Profesional
Episodios
  • E109: Is Ethical AI in Game Dev Even Possible?
    Dec 2 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Leadership in game dev is hard, but choosing to ignore the biggest technological shift of our generation is a high-stakes gamble.

    In this episode, we talk with Benjamin Chevalier, Chief AI Officer at Mighty Bear Games, who has a uniquely informed perspective as an Art Director turned tech leader who has spent two decades building games for Ubisoft, Disney, LucasArts, and King.

    Ben Chevalier outlines his pragmatic, principled approach to embracing AI: using it to cut through market saturation, accelerate team output, and manage risk without compromising creative integrity. From the moral and legal controversies surrounding AI training data to the cultural shifts required for engineers and artists to build their own tools, this conversation reveals the mindset and strategies a leadership team needs to not just survive but thrive in the new AI-accelerated development landscape.

    What You'll Learn In This Episode:

    • Why AI may be an existential business decision
    • Why governments won't halt AI development
    • How "agentic" tools are reshaping studio culture
    • How game dev leaders can get team buy-in on AI
    • What others might think of you just for using AI

    If you're a game dev leader thinking about how AI might help your team, this episode gives you a pragmatic playbook for adopting AI. Ben Chevalier lays down clear ethical guardrails and shows how AI can speed up prototyping, live ops, and decision-making—so you can level up your leadership and accelerate your team, game, and career.

    Connect & learn more about Ben Chevalier:

    LinkedIn: https://www.linkedin.com/in/benjaminchevalier/

    Medium: https://medium.com/@benjamin.chevalier

    Studio Website: https://www.mightybeargames.com/

    GOAT Gaming Platform Website: https://goatgaming.com/

    YouTube: https://www.youtube.com/@mightybeargames

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GamingCommunity #GameDevelopment #AI #Leadership #MobileGaming

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    1 h y 43 m
  • 3 Leadership Mistakes Quietly Crippling Your Game Studio
    Nov 18 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Are you leading a team that has plenty of people but can't seem to get moving?

    You care deeply about your team and your game, but projects crawl and decisions drag in the. It's almost never just a talent problem. Instead, it's three quiet leadership mistakes that choke momentum.

    In this episode, you'll learn what those three mistakes are, how they're showing up in your studio, and what you can do instead so you can move faster and see real progress on your game. We break down the mistakes one by one with simple shifts you can start immediately.

    What You'll Learn:

    • The Velocity Trap: Why any speed you have is "pretend" if your team doesn't share a clear North Star (Vision).
    • The Cart in the Mud: The four specific foundational elements you must have in place to earn the right to scale , and what to do when you realize you've scaled too fast.
    • The Crunch Lie: Why overwork and extended crunch quickly make you slower than if you never crunched at all, and how to operate at a sustainable pace.
    • A Simple Reality Check: How to rate your studio's Vision, Scale, and Workload (1-5) to identify your biggest blocker and immediately focus your leadership energy.

    GameDeveloper.com Article: https://www.gamedeveloper.com/production/addressing-crunch-the-games-industry-s-worst-practice-2

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDevLeadership #GameStudioLife #ProjectManagement #GamedevTips #BuildBetterGames

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    31 m
  • E107: Stop Hiring "Testers." Start Doing QA.
    Nov 11 2025

    If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    You can't just test quality into a game at the end. You have to build it in from the start. Ignoring your Quality Assurance team's full value is a fast way to lose millions.

    The state of game development is at a challenging inflection point, characterized by high-risk live service ambitions and a brain drain of senior talent. Host Ben Carcich sits down with Nathan Tiras, former Game Dev veteran (Riot Games, Singularity 6), to dissect this instability and dive deep into the discipline seen as an "entry-level" role: Quality Assurance (QA).

    Nathan, who worked his way from a QA Analyst at Riot to the Director of QA and Live Service at Singularity 6 (makers of Palia), argues that QA is not just "testing" but a critical quality function that represents the voice of the player. This deep-dive explores how leaders must move beyond the "QA as tester" stereotype to unlock the massive subjective value and risk-prevention only highly skilled, respected QA professionals can provide.

    What You'll Learn in this Episode:

    • What "quality" really means in 2025, and why the best QA teams shape player experience
    • How bringing QA in at pre-production saves time, money, and your launch day sanity
    • Why bug counts don't define QA's worth
    • The human edge of judgment, creativity, and tribal knowledge that no tool can replicate
    • How great leaders build quality teams that protect business continuity and deliver real returns

    Learn more about Nathan:

    LinkedIn: https://www.linkedin.com/in/nathan-tiras-he-him-8a45754/

    Company: https://www.whatnot.com/

    Instagram: https://www.instagram.com/nathantiras/?hl=en

    Board Game Geek: https://boardgamegeek.com/boardgamedesigner/95100/nathan-tiras

    Check his other YouTube appearances:

    https://www.youtube.com/watch?v=E2mmERgh19c

    https://www.youtube.com/watch?v=Xyt3bnBgNqk

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDev #GameQA #QualityAssurance #GameLeadership #GameProducer #LiveServiceGames #BuildingBetterGames

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    1 h y 1 m
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