Building Better Games Podcast Por Benjamin Carcich arte de portada

Building Better Games

Building Better Games

De: Benjamin Carcich
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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.Building Better Games ©2024 Ciencia Ficción Economía Exito Profesional
Episodios
  • E104: Game Dev Leaders: Save Weeks of Thrash in 20 Minutes
    Oct 21 2025

    If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving?

    This solo episode with Ben reveals the hidden cost of avoiding difficult conversations and the simple, 20-minute fix that can unblock your entire game development team. The problem isn't your process, your backlog, or lack of effort—it’s failure to pause and actually talk to each other.

    You'll learn:

    5 signs you need to stop trying to outwork the problems

    Why pushing every problem to standup or retro isn’t working

    How the right conversation can be worth more than weeks of work


    Don't let denial or the fear of one more meeting cost you months of development time. It's time to stop wasting effort and have the one real conversation you need.

    Connect with us:

    🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDev #GameDevelopment #TeamAlignment #Agile #Productivity #BuildingBetterGames

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    16 m
  • E103: Leadership Under Fire: Surviving a $100M Game Studio Crisis
    Oct 14 2025

    If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    What happens when doing the right thing could get you fired?

    Every game dev leader faces this nightmare: being held accountable for results but not empowered to make the decisions needed to achieve them. That tension creates chaos, burns out teams, and kills great games.

    In this powerful episode, Ben sits down with Clinton Keith, author of Agile Game Development and one of the pioneers of Agile in the games industry. Clinton shares raw, unfiltered stories from real studio crises, including the moment a CEO threatened his team’s lives to force change. This isn’t a lecture; it’s a candid look at what happens when pressure spikes, trust erodes, and leaders have to choose between survival and integrity.

    Together, Ben and Clinton break down the industry’s most toxic patterns, from “efficient waste” caused by rapid scaling to the trust issues that cripple creative freedom. They also explore how proven frameworks from the military and medicine, like the OODA Loop, can help game studios move faster, safer, and with more clarity.

    👉 Watch this episode for a brutally honest look at what real leadership takes in game development and how to lead when the system itself feels broken.

    What you’ll learn in this episode:

    ✅ The Accountability Trap: Why even great leaders get stuck in broken systems (and how to break free)

    ✅ Scale Creates Waste: The hidden cost of growing your studio too fast

    ✅ The Trust Fix: Why control kills creativity (and how vulnerability builds real leadership)

    ✅ Beating Bad Systems: How to call out problems and keep your job

    ✅ Lessons from the Military & Medicine: Battle-tested frameworks that make your team faster and safer

    🎮 About Clinton Keith:
    Clinton is a Certified Scrum Trainer and coach who has worked with over 150 studios worldwide. With experience ranging from building fighter jets to developing Midtown Madness and Midnight Club, he’s helped countless teams reduce crunch, improve collaboration, and build games that truly deliver value.

    Learn more about Clint:

    🔗Amazon Page: https://www.amazon.com/stores/author/B003AAP51G

    🔗LinkedIn: https://www.linkedin.com/in/clintonkeith/

    🔗Website: https://clintonkeith.com/

    Connect with us:

    🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #GameDevLeadership #AgileGameDevelopment #GameIndustry #StudioCulture #GameProduction

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    57 m
  • E102: 5 Game Dev Delusions That Kill Studios
    Oct 7 2025

    Stop leaving reality behind and ship better games!
    If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Is your studio living in a delusion that will only end in pain?

    Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and VC-backed startups.

    If you lead a team or want to avoid losing touch with reality, this is for you. We cover five "Ps" of delusional failure: Play, Planning, People, Players, and Purpose AND provide the concrete actions you must take to stay grounded, align your team, and ship a game that makes a difference.

    What You'll Learn in This Episode:

    ✔ Why chasing “the first fun” is a mistake

    ✔ How to spot vapor estimates before they sink you

    ✔ Why “best people” hiring puts the cart before the horse

    ✔ The “audience size” trap (and what to do instead)

    ✔ Why more work isn’t getting you over the line

    ✔ What gives leaders an edge in staying grounded

    Connect with us:

    🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    #gamedevleadership #gamedevelopment #gamedevlife #startups #gameproducer

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    28 m
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