Building Better Games Podcast Por Benjamin Carcich arte de portada

Building Better Games

Building Better Games

De: Benjamin Carcich
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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.Building Better Games ©2024 Ciencia Ficción Economía Exito Profesional
Episodios
  • E129: 6 Lessons from the Worst Failure of My Game Dev Career
    May 12 2026

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6

    What happens when your dream job becomes a political nightmare?

    Making games is hard, but leading the people who make them can be even harder, especially when you realize that "doing the right thing" isn't always going to get you accolades or even support.

    In this episode, Ben shares the raw details of his biggest game dev failure, a career-defining moment where he was ejected from a team after trying to fix systemic leadership issues. He breaks down the painful lessons learned about dehumanization, organizational politics, and why your self-worth should never be in the hands of your boss.

    What You'll Learn in This Episode:

    • What it actually looks like to fail as a leader, even when your intentions are 100% about helping the team and the product
    • Why "dehumanizing" your opponents—even the ones you think are the problem—is a dangerous path
    • How to identify the "delta" between a company's explicit culture and its implicit reality
    • Why you must stop "outsourcing your self-worth" to the studio to start leading with true confidence instead of leading scared

    If you're a leader in game dev who feels like you're bearing the burden of a struggling team alone and wondering if your "dream job" is starting to feel like a trap, this episode is for you.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDevLeadership #GameIndustryCulture #LeadershipFailure #GameProduction #BuildingBetterGames

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    38 m
  • E127: Game Dev's Leadership Problem: Too Many Managers
    Apr 28 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    If you're making progress but losing the goal, you aren't leading. You're optimizing for stagnation.

    In this episode, Ben deconstructs the often-confused synonyms of authority in the games industry. Drawing from a GDC talk he was a part of, he explores why game development is currently "over-managed" and under-led. He provides a clear framework for deconflicting the roles of Leader, Manager, and Boss, while introducing five specific "stances" that allow you to develop your team's capacity and navigate the ever-shifting landscape of player preferences and market trends.

    What You'll Learn In This Episode:

    • Leader vs Manager vs Boss: change driver, system optimizer, org advocate
    • Why game dev's "management bias" leads to stagnation
    • The 5 development stances: Directing, Teaching, Advising, Mentoring, Coaching
    • How to choose the right stance based on urgency vs growth
    • Why professional coaching is an underused (and powerful) tool

    If you're a leader in game dev who feels like you're constantly "chopping down trees" only to realize you might be in the wrong forest, this episode is for you.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDevLeadership #GameDesignManagement #BuildingBetterGames #StudioCulture #LeadershipDevelopment

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    42 m
  • E126: Why Game Designers Fail (and How to Help Them)
    Apr 21 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Is Game Design a Science or Just "Making an Omelet"?

    Everyone has a "great idea" for a game, but having an idea is a far cry from the professional discipline of game design. In this episode, Ben sits down with veteran designer Alexander Brazie (World of Warcraft, League of Legends) to explore why being a designer is less about having all the answers and more about the rigorous process of turning ambiguity into action.

    We dive into how leaders can diagnose a struggling design process and some helpful analogies that help teams find the deepest fun without drowning in limited resources.

    What You'll Learn In This Episode:

    • The difference between a real designer and a person with gameplay opinions
    • Why great designers ask better questions instead of forcing solutions
    • How to apply a Player-Centric Framework to every system
    • How to tell if a designer is stuck or just in the creative process
    • How to support a designer's mental health beyond work

    Learn more & connect with our guest:

    🔗 LinkedIn: https://www.linkedin.com/in/alexander-brazie/

    🔗 Mastering Game Mechanics Bootcamp: https://gamedesignskills.com/courses/mechanics-bootcamp-scale-depth-alexander-brazie/

    🔗 Wowpedia: https://wowpedia.fandom.com/wiki/Alexander_Brazie

    🔗 Game Design Skills: https://gamedesignskills.com/author/alexander-brazie/

    🔗 Moby Games: https://www.mobygames.com/person/257453/alexander-brazie/

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDevLeadership #GameDesignSkills #AIinGames #StudioManagement #BuildingBetterGames

    Más Menos
    57 m
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