Building Better Games Podcast Por Benjamin Carcich arte de portada

Building Better Games

Building Better Games

De: Benjamin Carcich
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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.Building Better Games ©2024 Ciencia Ficción Economía Exito Profesional
Episodios
  • E123: How Corporate Strategy Breaks Game Development
    Mar 31 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Is your corporate strategy killing your "Golden Goose"?

    It's the nightmare scenario for every creative leader: You catch the wave, your game is a runaway success, and then—the "adults" enter the room.

    In this episode, we react to Jeff Kaplan's candid interview with Lex Fridman, where he reveals the internal fractures that derailed Overwatch, from "miscommunication by PowerPoint" to the soul-crushing moment a CFO leveraged a thousand jobs against a revenue target.

    What you will learn in this episode:

    • Why putting arbitrary dates in an executive deck hurts you
    • How a money-focused lens creates efficient organizations that forget the player
    • The danger of "bolting on" a league for monetization
    • Why one bad decision by a senior executive can lose you twenty years of top-tier talent.
    • Why leaning into live events and player happiness is often a better ROI than rushing a sequel

    Original Video: https://youtu.be/5imgkwupzAQ?si=cR8_WMo3eNmmks7d

    Full episode: https://www.youtube.com/watch?v=H9rF1CSSh-w

    If you are a creative leader tired of "walking towards the abyss," a developer who feels their autonomy is being eroded by spreadsheets, or anyone who wants to understand why the most successful games in the world can still fall apart from the inside, this episode is for you.

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames

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    1 h y 2 m
  • E122: Why Blizzard Killed Project Titan
    Mar 24 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Is your team busy working, or are they just walking slowly toward the abyss?

    It's a nightmare scenario: you're surrounded by world-class talent and burning through a budget in the 10s of millions, yet the game feels further away from shipping than ever . In this episode, Ben reacts to Lex Fridman's interview with Jeff Kaplan (former Overwatch Director) as they break down the "multifaceted failure" of Blizzard's Project Titan . We dive deep into the "hubris" that kills AAA projects, why "anticipatory hiring" is a trap, and the brutal courage it takes to tell your CEO to shut a project down.

    What you'll learn in this episode:

    • Why having a "cool idea" is actually waste
    • How the "we can do no wrong" mentality after a hit like World of Warcraft leads to multifaceted failure
    • Why overhiring creates "busy work" rather than progress.
    • How to recognize when to inspire your team to think bigger and when to pull them back to focus on shipping
    • Why every technical or art failure is, at its root, a failure of leadership

    If you're a game developer who has ever felt the soul-crushing weight of "anticipatory hiring" and busy work, or a leader of a game development company who needs the courage to admit when a project has become a "money hole" before it's too late, this episode is for you.

    You may listen to the full audio podcast:

    Apple Podcast: https://podcasts.apple.com/us/podcast/493-jeff-kaplan-world-of-warcraft-overwatch-blizzard/id1434243584?i=1000754728791

    Spotify: https://open.spotify.com/episode/44oTEHDZdB7ITCB5dx88mB?si=6d45a2506a794ee8

    Lex Fridman's YouTube Channels:

    🔗 @lexfridman

    🔗 @LexClips

    Original Video Clip: https://www.youtube.com/watch?v=XVaxD8veRIg

    Full episode: https://www.youtube.com/watch?v=H9rF1CSSh-w

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDev #ProjectTitan #Overwatch #GameLeadership #BuildingBetterGames

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    53 m
  • E121: The $200M Gamble That Killed AAA Development
    Mar 17 2026

    If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

    Are we chasing unicorns into a graveyard, or is the "Black Hole" game the only way to survive 2026?

    The math of game development is no longer adding up. As budgets soar into the hundreds of millions, the traditional "hit-driven" model is reaching a breaking point, forcing studios to choose between low-risk IP or the near-impossible gamble of creating the next "forever game."

    In this episode, Ben sits down with Andrew Brownell, a veteran Game Director at Netflix with a pedigree spanning Blizzard's Warcraft III, Riot's League of Legends, and massive mobile strategy titles. Andrew pulls back the curtain on the "bleak" reality of modern development costs, the rise of hyper-efficient global competition, and how his own children's gaming habits have completely upended his philosophy on game design.

    What You'll Learn in This Episode

    • Why a 4x return on a $200M blockbuster is now considered a dangerous gamble.
    • How titles like Fortnite and Roblox act as "attention monopolies" that leave only 15% of the market for everyone else.
    • Why it's becoming increasingly difficult to justify US-based development costs against global talent pools.
    • How the next generation of gamers—who have never known boredom—is forcing a total rethink of game mastery and strategy.
    • The reason we are seeing a flood of Marvel and Star Wars games, and why even "hits" like Hogwarts Legacy are changing the investment landscape .

    Learn More About Our Guest:

    🔗 LinkedIn: https://www.linkedin.com/in/ahbrownell/

    🔗 Facebook: https://www.facebook.com/ahbrownell/

    🔗 Twitter: https://x.com/ahbrownell

    🔗 ContactOut: https://contactout.com/Andrew-Brownell-3180561

    🔗 Netflix LinkedIn: https://www.linkedin.com/company/netflix/

    🔗 Netflix Games YouTube: @NetflixGames

    Notable game studios our guest has worked with:

    🔗 @riotgames

    🔗 @Blizzard

    Connect with us:

    🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

    🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

    🔗Instagram: https://www.instagram.com/buildingbettergames/#

    🔗Website: https://www.buildingbettergames.gg

    🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

    If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com

    #GameDev #GamingIndustry #LiveService #IndieDev #VideoGameBusiness

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    23 m
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