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The Castle at the End of the World
- Narrated by: Christian J. Gilliland
- Length: 11 hrs and 8 mins
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Publisher's summary
GROW—EXPLORE—DEFEND
It has been six months since the System changed the lives of Jason and his friends. They made new allies, built a home in a new world, and rescued friends and family. Now, they are heading out into the new world to see what has survived.
Will they find more of humanity in the wilderness, and will they find people they can trust? They have learned more about this new world, but they will discover there is much they still do not know.
They still don’t know what all the rules are or what’s coming next. They do know that if they work hard and stay together, they can face whatever the System throws at them. They will make sure that what is left of humanity has a fighting chance of surviving what comes next.
Jason and his friends have more leveling, dungeon crawling, base building, and exploration while making new friends and enemies in book two of this LitRPG series.
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In the heart of the South Pacific lies Point Nemo, the most desolate and remote place on Earth. At its core is a dead zone, devoid of life, where government agencies crash their obsolete satellites and space stations, confident they won't harm a soul. When the International Space Station suffers a catastrophic failure and plummets through the atmosphere, it's here that Mission Specialist Julie Rohr, an astrobiologist studying living space dust called xylem, finds herself marooned. Julie's only hope for rescue lies in the hands of her estranged father, Dr. Finn Maddern, a renowned mycologist.
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Totally original-totally feasible!
- By Lawrence Tate on 04-10-24
By: Jeremy Robinson
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The entire population of the world that you were born into suddenly transported to another planet, along with the rest of the intelligent inhabitants of the Milky Way Galaxy. A strange System talking to you about abilities and levels without a care for your opinions. Thousands of monster spawning dungeons placed around the new world without a care for the new inhabitants. And if those weren't bad enough, a forced invitation for one thousand random individuals to compete in a livestreamed competition within a dungeon with the rank of Administrator as the prize.
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With all civilization now on the brink of collapse, humanity's only hope is to find and kill the World Boss in order to restart the monster's rebirth cycle and bring back magic. When the Plagued janitor Harvey stumbles into a mysterious wreckage and accidentally kills the missing World Boss, he gains a million experience points, making him the target of almost all the would-be adventurers of the world.
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Maximo Strident, war veteran and member of local law enforcement, never wanted to enter the dungeon. With promises of wealth beyond his imagination, his squad mates managed to convince him. Max isn’t a Knight, so he has no magical equipment or spells that could help him against monsters. What he does have, however, are the sword forms he learnt at the Blade Academy. These forms are formidable martial arts that make him the match of Level 0 monsters. But Level 99 monsters? He doesn’t stand a chance.
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Worthwhile
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Lazarus Cross wakes after centuries of slumber, a single objective burning in his mind: revenge. His newfound thirst for blood is insatiable. When the woman who awakened him disappears before he can learn his identity or purpose, he must rely on his own strength and cunning to survive. In a world hungry for power and control, Lazarus must fight for his freedom and prove he is more than what he appears. With each bloody battle, he grows in strength, each victory unlocking new powers inside him.
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its ok
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Green Dungeon
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Master Gardener Jennifer Conners is transported to a magical world to rebuild a dungeon filled with fairies and nymphs. Unfortunately, a past enemy of the dungeon will stop at nothing to destroy her. The Green Dungeon has lain dormant for thirty years. Now, a new Garden Core has been discovered. Jennifer Conners, a human with a trace of elfin blood, has been brought to the garden. Armed with only her knowledge of plants, her love of nature, and a Garden Fairy named River, Jennifer must rebuild the garden or perish.
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Imagine some suburban single mom got turned into a dungeon. That's the story...
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Skillful
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Orphaned in the Advent and the turmoil that followed, James aka Skillful C, has grown into the best Hunter he can be. A man denied Skills, the transcendental gifts of the System, and his rightful place in his father's guild, James has tried his hardest, coming up short again and again to his Skilled brethren. Those Hunters stand astride the changed world.
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DO NOT BUY THIS BOOK
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The Fabric of Reality: A LitRPG Adventure
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In the Prime Kingdoms, the system dominates everything. It dictates one’s strength, skills, and power. It spawns dungeons and guides the actions of their monsters. But every system has its limits, and it’s about to push four oddball adventurers to theirs.
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A Fun Fantasy with a Big Dash of Adventure
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What listeners say about The Castle at the End of the World
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Nemo
- 03-26-24
The Life of an Adventurer
I love this series. It is like a comforting adventurer's journey as they navigate the time after the collapse of the world.
Exploration, dungeons, bandits, and the desire to help others. These are characters that you root for and listen to with bated breath as they try to make the world a better place.
This series really falls into the slice of life category for me. While there are plenty of fights, the story really isn't about that. It's about surviving, getting stronger, and working to help others.
10 out of 10. A great series!
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- Eric
- 04-29-24
Pleasant
Sometimes, a book falls into the category of a pleasant pastime, which, in my opinion, might mean that it is neither bad nor good but an okay pastime. So far, this series falls under that description.
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- DaynenMc
- 03-15-24
Part 2
If you liked the first one you're going to like this one.
The story continues and they are trying to not just survive, but thrive.
I'm giving this book 6 out of 5 stars.
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- Travis Carbonell
- 05-03-24
Castle
A very run read with great supporting characters. It grabs your attention and holds onto it.
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- Joseph
- 05-06-24
This reads like a summary of particularly boring events.
That isn't too say nothing interesting happens, only that it's conveyed horribly. I'd forgive you for not remembering who's who, each character has so little personal and class identity it doesn't even matter.
Magic is so expensive and so low impact that it somehow manages to be even less interesting than the bonking with a staff the Druid MC does for 90% of fights, and when he passed on the beast transformation ability AGAIN, I nearly screamed.
It's hard to explain how poorly this is written without going into gamer speak. Essentially, every skirmish feels like a child smashing their toys together with little to no description, strategy or guile. Forces run at each other and their health somehow drops by them being in proximity with each other. Characters honest to god 'taunt' and that's how entire fights go, with enemies sticking to the tanks until they die with very little exception.
This is supposed to be an all-powerful system, but it reads like a particularly poor rpg from the 80s...
I felt similarly during the first book, but I thought I'd give book 2 a go. Big mistake, and I nearly yeeted my phone when the druid, after spending most of the book grinding to level 20, picked an ability that just meant more toy smashing and tank n spank.
Really, really bad. Don't recommend.
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