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Publisher's Summary

"In this collection of interviews with game artists, designers and composers, Mat Bradley-Tschirgi explores both gaming's past and, more importantly, its future.” (Flint Dille, writer/game designer)

"It's the rare example of a book with something to offer to aspiring game developers, game scholars, and everyday fans alike.” (Professor Jess Morrissette, PhD, creator, The Video Game Soda Machine Project) 

"What's particularly impressive here is the scope of this project and the variety of subjects. There are great musicians, designers, producers, and publishers here ready to share their insights with us via the Bradley-Tschirgi conduit.” (Professor Matt Barton, PhD, author, Dungeons and Desktops: The History of Computer Role-Playing Games)

"Capturing the story of this maturing industry has become a labor of real historical value, and Mat Bradley-Tschirgi has joined the pantheon of greats who have undertaken this important work." (Todd Mitchell, podcaster, CodeWritePlay

Video games are not born fully formed from a dark abyss. They are created by designers, writers, artists, sound engineers, and composers, only to be released by publishers into world for critics and the general public to embrace or reject them. 

In Simply the Best: Interviews with Video Game Designers, Composers and Scofflaws, author Mat Bradley-Tschirgi interviews dozens of indie and professional designers who have worked on such classics as E.T. The Extra-Terrestrial, Fallout, and Leisure Suit Larry in this delightful tome. 

Learn what older PC RPGs offered that modern RPGs don't. Revel in tales of how the Roland MT-32 Sound Module allowed composers to create music that really came alive instead of the mere PC speaker bleeps and bloops. Discover if Leisure Suit Larry is circumcised. All these knowledge nuggets can be yours within this audiobook.

©2020 Mat Bradley-Tschirgi (P)2020 Mat Bradley-Tschirgi

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Great inside-look at videogame industry

I belive this book is a must-to-read for people interested to get into the videogames industry; it contain a lot of interviews of highly experienced wokers in game creation process.

Also the book could be helpful to curios people about how the industry works and it gives answer to a many interesting question related to abandonware, women integration in videogames an other topics.