• Sigil Online: Paragons

  • By: Jeff Sproul
  • Narrated by: Jeff Hays
  • Length: 9 hrs and 23 mins
  • 4.3 out of 5 stars (411 ratings)

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Sigil Online: Paragons  By  cover art

Sigil Online: Paragons

By: Jeff Sproul
Narrated by: Jeff Hays
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Publisher's summary

Loss was nothing new to an orphan like Riley. But when the online persona he'd spent years building was ripped away by a monster with unbelievable power, everything changed.

As a gamer who made a living from Sigil Online, losing his character meant losing his job and any means he had of paying his bills.

Now, he had to start from the beginning, just like any other player joining Sigil Online for the first time. All the fame and fortune of a high-level character was gone.

Experience the harrowing quest that will leave Riley changed forever, as he's molded by the pursuit of the monster that took everything from him.

©2016 Jeff Sproul (P)2017 Jeff Sproul

What listeners say about Sigil Online: Paragons

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  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    4 out of 5 stars

Super heroes finally get Lit!

Paragons is a good intro to a superhero genre MMO. There are some issues with it, ones that always seem to appear in this genre. It has rules that would make it impossible to believe hat this would be the most popular game in the world. First of all, if your character dies, you have to start from scratch. No one would play a game like that, no matter how good it was.

Can you imagine building a character for a year, only to lose them forever in a fight? Secondly, you don't pick your powers or your super name, they just appear randomly. Third, you might pay for a month or longer before you actually GET powers. Plus, you only get to play one character at a time. So, randomized powers, no choice in what your super name is, no multiple characters permitted, and it takes forever to get abilities. Nope, I'd never even get that game off the shelf. Which makes it hard to believe that there is an entire network channel dedicated to events in the game itself. I always think of Warcraft, and no matter how popular it is/was no nongamers cared enough to even get a 2 mnute segment on the nightly news about what certain players did. Just to unbelievable.

That is the bad stuff, and just my nitpicking. Yeah it drives me nuts, but I guess it is needed to drive the plot forward.

The story is pretty good. It is well paced, and has some good action scenes. The charactersall have some nifty powers, and the MC is a likable guy in spite of what everyone seems to think at the beginning of the book.

As always, Jeff Hays knocks it out of the park with his vocal ministrations. It is getting to a point where I am getting books just because he narrates them.

So in all, a few issues with game mechanics, but over all a good story, with interesting characters. Read it, you won't be disappointed.

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7 people found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

Great

Great story and great performance!

the story itself is mostly carried out inside a VR/AR world called Sigil online. the main plot of the story imo is the redemption and Frank maturing of the the main character who starts out has an arrogant just for me player and after an incident kills him, he makes a new one and grows from there to the conclusion.
side note; it's tough to give a good review without spoilers.

The narrator did an excellent job with the performance using a variety of different voices to give more depth to the story which helped with the immersion.

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6 people found this helpful

  • Overall
    4 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    3 out of 5 stars

Coming of Age:::In Virtual Reality

Riley is a bigshot VR star who supports himself through an online game called Sigil. He spends his days inside the game hooking up with various groups, killing monsters, and picking up loot. Until the day his bigshot character is killed and he has to start over.

Riley makes the mistake of reading press about his now dead character. It’s not good. People didn’t like him. They thought he was a jerk. So, he starts over and tries to fix the flaws in his game that made him so unlikeable. He meets other gamers. They allow him to tag along on their expeditions to build his levels. Something happens. Riley begins to care about the other gamers. He thinks of them as friends. Soon, he must make a decision. Will he go back to his former ways and bounce from group to group to use whoever he can to get more loot and move up in the game? Or will he stick with his new friends and watch their back and maybe move more slowly but have the comradery he is missing in his real life as an orphan?

I liked this story. I cared about Riley and wanted to see him get his levels back. But I wanted him to include his real life friend more in his life. And I wanted him to have friends and people he cared about because he was so alone in real life. I was rooting for him. I saw where the story was heading and who the white worm was long before it was revealed but enjoyed they story and stuck with it to the end.

The narration for Jeff Hays was somewhat subdued in this listen. There were no sound effects and his voices were less varied than I’m used to. So, it was just OK for me. I usually jump at Hays’ narrations because they are phenomenal. This one wasn’t a standout for me but it was still very good.

I received this audiobook for free through Audiobook Boom! in exchange for an honest review.

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3 people found this helpful

  • Overall
    2 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    2 out of 5 stars

Interesting world, but lacking in plot development

What reaction did this book spark in you? Anger, sadness, disappointment?

Disappointment. It had a strong start, but just floundered in the middle due to a lack of plot development. Things wrap up hurriedly at the end, but there's no pacing.

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2 people found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

SuperLit!!!

Great story and narration!

Riley makes a living as a professional gamer in a supers virtual online game, at least he did until a strange new monster kills his character. Having to start over from scratch, he finds out what others really thought of him and who his friends really are. As he struggles to develop new superpowers and to level up, he must decide what he will stand for.

This one was fun!

I can't wait for the next book in the series!

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1 person found this helpful

  • Overall
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    5 out of 5 stars

a small-time gamer could connect

My original Paragons audiobook review and many others can be found at Audiobook Reviewer.

Orphaned at a young age and solely independent, Riley has one option available to him – be a gamer on Sigil Online – a computer game in which one enters a virtual reality world. Once there, one can earn enough cash to live in the real world. That is if they can survive encounters with deadly creatures and players who kill other players! Believing himself to be invincible, Riley learns what it's like to lose in Sigil. As he reboots, he learns the value of friendship, teamwork and to pay his debts when he encounters a mysterious bug-like monster who makes playing Sigil Online a whole new experience.

I wasn’t sure I would like this book given I am not a real gamer at all. I play video games occasionally, I am familiar with the language and role-playing but I wasn’t sure. I am delighted I had the opportunity to hear this audiobook. The storyline flowed smoothly and was well developed as were the characters. Even someone like me, a small-time gamer could connect with the story and the characters without a struggle. Jeff Sproul brought to light just how a gamer evolves – how easy the path is to become a selfish, egotistical and single-minded a gamer evolves. Sproul’s dialogue was accurate as well and contributed to the steady movement of the plot, action, and suspense.

Jeff Hays, the narrator, performed the audiobook effectively by providing each character with their own personality. I enjoyed his performance as he did not have to compete with other sounds – I dislike “dramatic” performances as other things get it in the way – and this is one book that could have gone either way. I enjoyed Hays’ smooth, calm voice with just the appropriate level of emotion when needed.

I highly recommend this book to anyone who enjoys science fiction, action, and gaming.

There were no issues with the quality or production of this audiobook.

Audiobook was purchased for review by ABR.

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1 person found this helpful

  • Overall
    3 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    3 out of 5 stars

Good not great

Everything about the BBEG (Big bad evil guy) is very poorly thought out in game terms and is far too obvious in story terms. Most everything else was enjoyable and interesting to listen to, narrator was great, powers and their variety were nice. Stats, level scaling and such are all... lacking. Overall a nice read on superheroes in a litrpg, but very weak on the game part sadly.

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  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    3 out of 5 stars

Hays makes it worth a listen.

Narrator is amazing. Story is bearable and kind of drags out fight scenes with more tedious explanation than is necessary. I understand the value of good description but when I am 75% through the book I don't need the vivid detail of an action that the main character has already done multiple times. I get it, he shoots his spear and absorbs a glowing essence and the buffs someone else, but then we get in great detail about how he does it 5 more times through out a fight almost back to back. Don't get me wrong, I enjoyed the book and Jeff Hays did an outstanding job, I just found myself screaming "GET ON WITH IT!" after a while.

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  • Overall
    3 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    3 out of 5 stars

Well performed, unique in ways

Book provided by author, or affiliate for honest review ....
Well crafted and somewhat unique in a market almost as saturated as zombies. Narration then becomes a key distinguishing aspect. Jeff did well, if you like this genre you will enjoy this book.

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  • Overall
    4 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    3 out of 5 stars

Ready Player One without the nostalgia

Paragons tells the story of an Massively Multiplayer Online Role-Playing Game (MMORPG), Sigil Online, somewhat similar to a steroids version of World of Warcraft. Set sometime in the future the game is played using virtual reality sets that allow the player to move their characters and 'experience' the game. Sigil Online has become so massive and renown that the currency in the game is able to be traded for money outside the game, allowing people to make a living through playing the game. It is also so large that television news is filled with stories about the game - deaths of major players, updated to the game etc.

This is not too dissimilar to Ready Player One, the recent smash hit revolving around an MMORPG. However in Ready Player One the outside world's obsession with the game is explained through a huge monetary prize for finishing a super-quest. The reasons for Sigil Online being as famous as it is isn't given in the story.

Riley is one of the Sigil Online players making a living from the game, while playing with a major, well-known character. When that character is killed Riley is suddenly back to Level 0 and back to having no income and almost no way to get it. He has to build up a new character, all while finding new friends, discovering old friends weren't actually friends, and that his old online persona was generally disliked for being a selfish jerk.Riley is given a second chance to remake himself, not just his character.

The online story is interesting, and the action is well told. The powers hte characters have a diverse and interesting. The story is breakneck and has a few good twists in it, and it's all a little tense... until you remember that it is a game and it doesn't actually matter that much. Sure Riley makes money form the game and needs it to survive, but it is stated he has several months savings so that risk is not imminent. It never really gives much details of the world outside the game and how he lives and what other opportunities he might have if he didn't play. The outside world is so vague that the risk of him being forced into the 'real world' isn't really there. Add this to the fact that several character actually do say it doesn't matter if they die because they have other income and just play for fun. There is therefore no tension with them.
If this was real characters in a fantasy universe it would have been great, but adding the extra MMORPG layer that means the effects on half the characters aren't real really reduced the impact.

The pacing of the book is a little off too. While it is clear throughout what the climax will be about, it doesn't actual build the tension to it. It just is suddenly there. And then it is done and there is almost no details of the aftermath (at least not for the characters, there is an 'afterward' presented as a news story showing how Sigil Online will change).

Narration by Jeff Hays is great. Well paced, and very easy to listen to. He performs the book, not just reads it. Voices, emotions, comedic timing, building tension. It is all there and well done.

He makes the book better through his narration.

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