Magische Wettkämpfe. Das Original-Hörspiel zur TV-Serie
Club der magischen Dinge 2.13
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Kyra trainiert die Klasse für den Magische Schulen Sport Tag, um eine demütigende dritte Niederlage gegen ihre Rivalen, die Crowther Schule, zu vermeiden. Maxwell untersucht die zwei Tempel Schlüssel auf magische Weise, was eine magische Störung bei der Sportveranstaltung verursacht, in dessen Mittelpunkt Kyra steht.
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