Klaw of Mork

Warhammer 40,000
By: Guy Haley
Length: 36 mins
4.5 out of 5 stars (56 ratings)

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Publisher's Summary

The Red Waaagh! has fallen on Alaric Prime, and the mekboys are working on Big Mek Mogrok's cunning and brutal plan - to pull a comet from space with the massive and dangerous 'Klaw of Mork' and bring it down on the heads of the world's human defenders.

©2014 Games Workshop Limited (P)2014 Games Workshop Limited

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Great fun

I wish there were more stories like this. A small corner of the Warhammer 40k universe, through the eyes of the comedic villains, the orks.
In the past, the Greenskins have been written from the point of view of the Space Marines or human troops and the orks are threatening, dark concepts. Not characters, with personalities and motivations and hobbies but as walking, rarely talking, concepts that exist only to give a story a threat.
If there was a way to write the orks as a balanced mix of threatening, with some of the humor of this very entertaining story but not too much, the first three books of The Beast must Die storyline wouldn’t have been so monotonous and disappointing.
I must give praise to the voice actors and sound effects team. They were all fantastic.

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    4 out of 5 stars
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Waaagh!

It's somewhat surreal to have a story from the Ork perspective handled with the same gravitas as a space marine one. However a very fun audio drama.

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Finally!

For a 40K Ork fan this is something I have been waiting to find for over 10 years! Propper Ork stories. Only downside is that its rather short.

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  • John
  • 07-30-18

Waaaaagh!!!

Makes a nice change to hear a story from the Orkz perspective. Performance was top notch really caught the way they speak. I can tell I will listen to this one a few times hopefully they turn this into a series they definitely need to make more !

2 people found this helpful