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Dungeons & Dragons: To Catch a Thief

An Endless Quest Book

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When you tried to pick the pocket of a civilar in the night-shrouded streets of Waterdeep, you never thought she'd catch you - and you never dreamed she'd force you into her service. Now you must find the baby griffon stolen by the beholder Xanathar, leader of the city's powerful Thieves' Guild. And if you should fail...you can count on spending the rest of your life behind bars, rogue. Welcome to the Forgotten Realms Endless Quest.

You are about to embark on a journey. To where, only you could possibly say. It is not a journey like any you have been on before, where you start at the beginning and continue on a straight course until you reach the end. Instead, you will be presented with many choices along the way. Each time you are faced with one such choice, given to you by your narrator, make your decision from the options that are given and then follow the directions to continue your adventure. Once your quest has come to an end, either favorably or, as I'm afraid in some instances it is foretold, gruesomely, return to the beginning of the track or the last choice and try again.

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