• A Gulf in Time

  • The Progenitors' War, Book 1
  • By: Chris Kennedy
  • Narrated by: KC Johnston
  • Length: 8 hrs and 54 mins
  • 4.4 out of 5 stars (8 ratings)

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A Gulf in Time  By  cover art

A Gulf in Time

By: Chris Kennedy
Narrated by: KC Johnston
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Publisher's summary

With the Shaitan War at an end, Lieutenant Commander Shawn "Calvin" Hobbs was able to finally complete the task given him by the long-lost Progenitors. Unfortunately, rather than getting a reward, the Progenitors’ rod was trapped, and it called the Progenitors’ ancient Enemy instead. Calvin and the crew of the Vella Gulf have now been given a choice - prepare the galaxy’s civilizations for the Enemy’s cull or become the first victims of that cull.

Calvin has overcome insurmountable odds before, however, and the crew of the Vella Gulf decides to fight. In order to win, though, they will have to answer one question that has never been answered in the history of the galaxy - how do you defeat an Enemy who can deactivate your weapons - and the artificial intelligence running your ship - at will?

Although Calvin and the crew of the Gulf have overcome every challenge given them previously, this time there doesn’t seem to be any hope for salvation. Terra’s allies aren’t any more prepared to fight this Enemy than they are, and there is no technology currently available that will let them even the odds. With the clock counting down to his extermination, Calvin will have to use everything at his disposal if he is going to find a way to win The Progenitors’ War.

©2020 Chris Kennedy (P)2020 Chris Kennedy

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A leap of faith too far

The story has a Richard Fox "The Ember War" feel to it with the time travel aspects to find a means to save all sentient galactic lifeforms from a diabolical antagonist of supreme military might. Chris Kennedy writes well constructed prose but his decision to take shortcuts in explaining details, both scientific and backstory hinders the story foundation. Furthermore, the author conducts a large part of the plot with the protagonists discussing and deliberating plans and strategies in what seems like endless meeting room events. The development of a time machine through the acquisition and quickly reverse engineering of enemy ordinance was a bit shark-jumpy. The captain, presumably the MC, comes off overly stoic and didactic which makes him terribly uninteresting.

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