Episodios

  • Episode 153: Sega Channel
    Apr 1 2026

    Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback.

    In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today.

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 16 m
  • Episode 152: Japanese Mobile Game Preservation
    Mar 18 2026

    In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket.

    Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever.


    Mentioned in the show:

    Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355

    Transforming phone: https://hitsave.org/wild-land/


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Ellen Cooper “Unabandonware”:

    YouTube: youtube.com/@Unabandonware/featured

    Bluesky: @unabandonware.bsky.social

    TikTok: @unabandonware


    See more from Max Solensky “RockmanCosmo”:

    Bluesky: @rockmancosmo.bsky.social

    X/Twitter: @RockmanCosmo

    Website: rockmancosmo.weebly.com

    Website: keitaiarchive.org

    Website: keitaiwiki.com/wiki/KeitaiWiki


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 10 m
  • Episode 151: Games Preservation at MIT Museum
    Mar 3 2026

    From vacuum tubes to virtual worlds, Dr. Flori Pierri, Associate Curator of Science and Technology at the MIT Museum, joins us to explore their unexpected journey into the world of video game preservation. Dr. Pierri oversees diverse collections from science photography to physics homework, and, of course, video games. MIT Museum has had a recent focus on computer games and a focus on play, starting with the Michael Dornbrook Collection and plans for a 2028 computer game exhibition. Dr. Pierri shares the importance of using original equipment for exhibits and the new challenges of preserving born-digital objects. They also discuss the museum's efforts to engage with both the public and with researchers, including a collection of unreleased Infocom game materials.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Mentioned in the show:

    Whirlwind I: https://en.wikipedia.org/wiki/Whirlwind_I

    Royal Game of the Dolphin: https://commons.wikimedia.org/wiki/File:Royal_Game_of_the_Dolphin,_1821.jpg

    Milliways: The Restaurant at the End of the Universe

    Claude Elwood Shannon, Bell Labs, “father of information theory”: https://en.wikipedia.org/wiki/Claude_Shannon


    See more from Dr. Flori Pierri:

    Bluesky: @flori-p.bsky.social

    Website: https://mitmuseum.mit.edu/collections/collections-search


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 2 m
  • Episode 150: VGHF Founding Retrospective
    Feb 25 2026

    It’s our 9th birthday and our 150th episode all at once; let’s party! Host and VGHF Director Frank Cifaldi is joined by two founding board members Simon Carless and Steve Lin. This casual retrospective meanders through the foundation's origins, its mission to preserve and interpret video game history, and its growth over the years. Our three hosts highlight the foundation's journey from a small, resource-constrained organization to a robust digital library with over 100,000 unique users. The conversation covers their initial challenges, the importance of community support, and future goals, including expanding the team, increasing interpretive content, and addressing recent digital preservation issues. Thank you to everyone who supports the work we do through Patreon, individual donations and support, our annual fundraisers, and so much more. Happy Birthday!


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Simon Carless:

    Website: http://www.gamediscover.co/


    See more from Steve Lin:

    Bluesky: @stevelin.bsky.social


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 27 m
  • Episode 149: Jeremy Parish Works
    Feb 5 2026

    Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r


    See more from Jeremy Parish:

    Bluesky: @jparish.bsky.social

    Youtube: @JeremyParish

    Podcast: patreon.com/retronauts

    Website: limitedrungames.com


    See more from Kate Willaert:

    Bluesky: @katewillaert.bsky.social

    YouTube: /a critical hit

    Website: acriticalhit.com

    Patreon: /acriticalhit


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 35 m
  • Episode 148: Wrapping Up 2025
    Jan 23 2026

    Our podcast Producer Robin Kunimune sits down with Director Frank Cifaldi and Library Director Phil Salvador to wrap up the final quarter of 2025. Listen to some of our behind-the-scenes thoughts on the NES panel we put together for the Portland Retro Gaming Expo; the many facets of this year’s Winter Fundraiser, including a new old game release, updated VHS recovery technology, and our $30k goal with some surprise donations; and finally our look ahead to 2026. Enjoy the show!

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 36 m
  • Episode 147: H.E.R.O.
    Jan 14 2026

    Atari game developer John Van Ryzin and Digital Eclipse Technical Director Kevin Wilson both join host Frank Cifaldi to reminisce about the Atari 2600 title, and Frank’s favorite game, H.E.R.O.. We also explore John’s early career, his entry into game development, programming limitations of the 2600 (RAM, timing issues, etc.), the spiritual sequel to H.E.R.O. and John’s most recent title Alien Abduction!, the differences in modern development, and so much more.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from John Van Ryzin:

    Alien Abduction!: https://adgm.us/


    See more from Kevin Wilson:

    Website: digitaleclipse.com

    Mortal Kombat Legacy Kollection: https://www.digitaleclipse.com/games/mortal-kombat-legacy-kollection


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org


    Support us on Patreon: /gamehistoryorg

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    1 h y 16 m
  • Episode 146: A Monograph of Todd Howard
    Dec 24 2025

    Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond, and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming.

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Dr. Wendi Sierra:

    TCU Profile: https://honors.tcu.edu/view/wendi-sierra

    Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games


    See more from Emily Higgs Kopin:

    Bluesky: @ehkopin.bsky.social

    Latest Published Work: American Archivist

    Swarthmore Profile: swarthmore.edu


    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

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    1 h y 1 m