• The RPGBOT.Podcast

  • De: RPGBOT
  • Podcast

The RPGBOT.Podcast

De: RPGBOT
  • Resumen

  • The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot Twitter: https://twitter.com/RPGBOTDOTNET Facebook: https://www.facebook.com/rpgbotdotnet Instagram: https://www.instagram.com/rpgbot/ The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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Episodios
  • PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)
    Apr 28 2025
    This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app! In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2’s Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero’s journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy. Player Core 2 (affiliate link) Key Takeaways: The Warm-Up Act: Technology and Booze The future is now, and it’s filled with drones dropping off your liquor faster than your wizard drops concentration.Cultural drinks come with rich histories... and even richer hangovers.Drinking at the game table: historically accurate, questionably advisable.Gummy bears vs. chocolate: the ultimate alignment chart debate.Historical booze trivia > your high school history class. The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist The Alchemist is like chemistry homework... if your homework occasionally exploded.Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs.BarbarianSmash good. Rules a little complicated. Smash anyway.Verdict: Good for new players who want to punch first and ask questions during the next rest. Champion Best AC progression in the game and still somehow has time to lecture you about morality.Verdict: A solid, shiny choice for beginners who like shields and judging people. Investigator You’re playing Sherlock Holmes, but whether you’re "BBC Sherlock" or "Muppets Sherlock" depends on your DM.Verdict: Great if your campaign actually cares about mysteries; confusing if it’s mostly dungeon crawls. Monk "Simple" is not a word monks recognize unless you tattoo it onto your fist stance.Verdict: Skip for first-timers unless you enjoy flowcharts and stretching. Oracle Gain cosmic power...and a cosmic rash called a Curse.Verdict: Risky but spicy. Probably better once you know what the heck you're doing. Sorcerer Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor.Verdict: Excellent for beginners who want to sling magic without feeling like they’re filing taxes. Swashbuckler Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?).Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic. Bonus Wisdom Orange means “good luck, you’re on your own” on the RPGBOT rating scale.The Swashbuckler remaster fixes some major faceplants, but you still have to do homework.Action economy is the silent killer of joy — and most Swashbuckler builds.Automation (for Investigators) is your friend. Be the nerd who builds a database. Closing Thoughts: Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread.Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive.Food metaphors are the only way to survive complex TTRPG mechanics.Know your mechanics — or at least pretend really convincingly at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNETFacebook: rpgbotbotdotnetBluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.GamesTwitter: @GravenAshesYouTube@ashravenmedia Randall James @JackAmateurAmateurjack.com Producer Dan @Lzr_illuminati
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    1 h y 18 m
  • TRANSITIONING TO A NEW GAME (Remastered) - Burn the rulebook and never look back
    Apr 26 2025

    Ever felt like your game was getting stale, your rogue was phoning it in, and combat felt like a chore? Then ditch your old system and found something that actually slapped.
    #TTRPGTruths #SystemGlowUp #RollForChange

    In this episode of the RPGBOT.Podcast, the hosts tackle the treacherous terrain of transitioning from one TTRPG system to another—whether by choice, necessity, or that one player who just won’t stop talking about Pathfinder 2e. They discuss how to manage the shift from familiar mechanics to new rulesets, how to keep your players engaged through the change, and why it's okay if not everyone wants to come along for the ride.

    The crew dives into the logistical and emotional aspects of change: how to gracefully retire a campaign, how to choose your next system, and how to pitch it to your group without sounding like a game mechanic evangelist. They offer strategies for onboarding players to a new system, converting existing characters, and balancing the group’s excitement (or resistance) to change.

    Whether you’re upgrading from D&D 5e, diving into indie systems, or dragging your friends into the crunchy chaos of GURPS, this episode gives you the tools, stories, and cautionary tales to make the leap a little less daunting—and a lot more fun.

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    51 m
  • PF2E CLASS SELECTION - It's actually quite simple
    1 h y 20 m
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