The Pulse Podcast Por Epic Games arte de portada

The Pulse

The Pulse

De: Epic Games
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The Pulse, brought to you by Unreal Engine, is a thought-provoking series that uncovers emerging trends in interactive technology across architecture, automotive, film & TV, and games. Unreal Engine, created by Epic Games, is the world's most open and advanced real-time 3D software. Get inspired and explore Unreal Engine today! Economía
Episodios
  • The Next-Gen Gaming Revolution
    Nov 20 2020

    In this episode of The Pulse, brought to you by Unreal Engine, we look at next-gen technology and what it means for the future of game development and gameplay. Games journalist Brian Crecente, Zak Parrish from Epic Games, and developers Gwen Frey from Chump Squad and Mike Grier of Ember Lab share their insights on what next-gen means to the industry.

    Want to discover more interactive technology trends? Check out The Pulse hub at unrealengine.com/thepulse.

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    51 m
  • Virtual Cars and the Impact of Digital IP
    Nov 20 2020

    The Pulse, brought to you by Unreal Engine, uncovers emerging trends in real-time technology across various industries. In this episode, we explore how real-time graphics are transforming the automotive industry.

    Host Rory Carroll, Editor-in-Chief of Jalopnik, is joined by digital innovators from Ferrari and BMW Group to discuss how digital assets continue to transform all phases of automaking, from collaborative design in VR to photoreal showroom configurators for customers.

    Want to discover more interactive technology trends? Check out The Pulse hub at unrealengine.com/thepulse.

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    44 m
  • Virtual Spaces and the Future of Collaboration in AEC
    Sep 29 2020

    The Pulse, brought to you by Unreal Engine, uncovers emerging trends in real-time technology across various industries. In this episode, we explore how interactive 3D is transforming collaboration across the architecture, engineering and construction industry.

    Host David Basulto, Founder and Director of ArchDaily, is joined by speakers from KPF, Squint/Opera, and Epic Games, to discuss how collaboration using real-time tools like Unreal Engine and Twinmotion enables multiple people to design and explore spaces together virtually, opening up new creative possibilities and lowering the cost of design changes.

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    45 m
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