Episodios

  • Clair Obscur: Expedition 33
    Nov 15 2025

    In this episode, Bryan and Josh dive deep into Clair Obscur: Expedition 33, the 2025 dark fantasy RPG from French studio Sandfall Interactive and published by Kepler Interactive. This is the first outing of director Guillaume Broche, formerly of Ubisoft, featuring a powerhouse voice cast including Jennifer English, Ben Starr, and Charlie Cox, and a wildly eclectic soundtrack by Lorien Testard and Alice Duport-Percier that spans classical to dubstep. If that wasn’t enough to draw you in the premise of the game alone is one of the more intriguing in recent memory: For the last 67 years, the island of Lumière has endured the “Gommage,” a ritual in which an ethereal being known as the Paintress erases everyone older than a mysteriously dwindling number. Expedition 33 sets out to confront the paintress, them embark on an exploration of how art, death, and memory intertwine within the game’s Belle Époque-inspired world.

    Bryan and Josh also unpack the game’s richly layered writing and worldbuilding, noting how the prologue perfectly sets the tone and how the setting pulses with French cultural flair, even down to battling a mime in the opening minutes. Clair Obscur features a truly memorable cast, contributing to a story that’s equal parts tragic and hopeful, and while the combat system’s balance of dodge, parry, and unique “Pictos” and “Luminas” mechanics met the challenge of keeping combat snappy and engaging. However, at the end of it all, Clair Obscur’s core themes of death and grief give it both its weight and its beauty, cementing its place as one of 2025’s standout video game experiences.

    Notes:

    The impossible (true) stories behind the making of Clair Obscur Expedition 33

    The Ones Who Walk Away from Omelas

    Clair Obscur: Expedition 33 | Lumière

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  • Pyre
    Oct 30 2025

    In this episode Josh and Bryan are talking about Pyre developed by Supergiant Games and released in 2017 for PC, Mac, Linux, and PlayStation 4. Pyre is considered by some to be Supergiant’s most experimental and heartfelt title, a mystical mix of visual novel and ritualistic sport. From the creators of Bastion, Transistor, and Hades, Pyre stands apart for its boldness a “mournful revolution” where victory means saying goodbye to a beloved comrade, and every loss fuels the greater cause of rebellion. With lush art by Jen Zee, music and sound by Darren Korb and Ashley Barrett, and the powerful writing of Greg Kasavin, Pyre delivers a story of loss and revolution. Join us as we resurrect this lost episode of Pixelated Playgrounds to discuss literacy as rebellion, the beauty of bittersweet freedom, and why even in defeat, there’s purpose in pressing onward.

    Show Notes:

    Gamedeveloper.com - How Supergiant Games aggressively prototyped its way into Pyre

    Darren Korb going hard as usual (Never to Return, Supergiant In Concert)


    Three Word Reviews:

    Bryan - Rites, Remorse, Revolution

    Josh - Single Player Sport

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  • UFO 50
    Oct 15 2025

    In this episode Bryan and Josh are diving into UFO 50, the long-awaited indie collaboration from Derek Yu, Jon Perry, Eirik Suhrke, Paul Hubans, Ojiro Fumoto, and Tyriq Plummer collects fifty original games into one sprawling anthology made by a fictional company called UFO Soft between 1982 and 1989. They explore its meta-narrative, collective authorship, its “lost console” aesthetic, and how its ambitious scope becomes a keen commentary on the experience of creating games across a console generation. From the clever chaos of Party House to the moody depths of Porgy and the sprawling weirdness of Grimstone, we’ll talk about which games could stand alone and which thrive because they exist in conversation with the rest. Not every game shines equally, but together they form a unique love letter to game-making and retro gaming.

    Three Word Reviews:

    Bryan - Crafty Creative Cornucopia

    Josh - A Design Feast

    Show Notes:

    TIGsource - The Indie Game Source

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  • Monument Valley
    Sep 30 2025

    In this episode of Pixelated Playgrounds, Bryan and Josh explore the impossible geometry of Monument Valley, the 2014 iOS puzzle classic from ustwo games that transformed the mobile landscape with its serene vibes, minimalist Escher-inspired design, and ingenious visual mechanics. Listen in as the guys dive into the game’s meditative atmosphere, its sparse but evocative storytelling through Princess Ida’s journey, and the meticulous development process that focused on polish over size. They also reflect on how Monument Valley stood apart in an era of noisy, ad-driven free-to-play titles, becoming a landmark “art game” that proved mobile experiences could be elegant, premium, and profoundly moving—all while sparking a legacy that continues to influence indie design today.


    Three Word Reviews:

    Bryan - Platform Perspective Shift

    Josh - Delightful Puzzle Box


    Show Notes:

    Relativity, MC. Escher

    US Two Interview Article

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  • CIPHER ZERO
    Sep 15 2025

    In this episode of Pixelated Playgrounds, Bryan and Josh dive into Cipher Zero, the minimalist logic puzzler developed by Boston-based indie studio Zapdot and released in July 2025. Beginning life as a Ludum Dare entrant, Cipher Zero has evolved into a sprawling collection of nearly 400 handcrafted puzzles, each one teaching players through experimentation rather than exposition. With its sleek UI, geometric art, and reactive industrial soundtrack, the game communicates ideas wordlessly, then layers and recombines them to expand what’s possible within its puzzle language. The guys explore its satisfying rule discovery, linear progression, and the elegance of its design choices while also considering where its lack of hints or philosophical pretension set it apart from genre peers. Spoilers abound after the first 29 minutes, so join us as we pick apart how Cipher Zero turns tile toggling into a gamified learning curve full of gratifying “aha” moments.

    Three Word Reviews:

    Bryan - Gamified Learning Curve

    Josh - Start with Silence

    Show Notes:

    Composer - Will Seegers

    Chris Remo

    Josh’s Talk for Roguelike Celebration 2023

    A Monster’s Expedition: Through Puzzling Exhibitions & Snakebird

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  • Spirit City: Lo Fi Sessions and Rusty's Retirement
    Aug 30 2025

    In this episode of Pixelated Playgrounds, Bryan and Josh dive into the cozy corner of gaming with two titles redefining what it means to “play” in the background: Rusty’s Retirement, the low-screen-real-estate Stardew that keeps your crops thriving while you multitask, and Spirit City: Lo-Fi Sessions, a beautiful blend of productivity and play that turns your to-do list into an aesthetic experience. We’ll unpack how these games fit (or don’t fit) into our lives, explore why ambient gaming is on the rise, and debate whether these functional, low-pressure titles are the future of the cozy game trend or just a passing vibe. Along the way, we’ll touch on the fascinating stories of their developers, the design philosophies behind these multitask-friendly experiences, and how they blur the line between tool and entertainment. Tune in as we break down what makes these experiences so compelling even as they push you away to go do other things.

    Three Word Reviews:

    Spirit City: Lo Fi Sessions

    Bryan - Chill Life Admin

    Josh - A Different Drummer

    Rusty's Retirement

    Bryan - Second Screen Stardew

    Josh - Chill Garden Party

    Music Used:

    To the Beach by Mondo Loops

    Vermillion Cliffs by Odem Medo

    Last River by InternalEye

    When Stars Lit Up the Sky by lost.mindd

    Lars Asger - Carrot

    Lars Asger - March of the Machines

    Lars Asger - Seven Minus Two

    Lars Asger - Sun Beam

    Lars Asger - Stream

    Early Garden - Secret Messages

    Coastal Moods - MujjO

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  • Metal Garden
    Aug 15 2025

    In this episode of Pixelated Playgrounds Bryan and Josh explore Metal Garden, a short but atmospheric indie FPS from solo Croatian developer Alexandra Herout aka Tinerasoft. Set in a crumbling megastructure reclaimed by nature, the game blends old-school shooting mechanics with immersive environmental storytelling, subtle lore, and haunting mid-2000s aesthetics. Ammo scarcity, limb damage, and weighty weapons make every encounter tense, while double-jump platforming and cryptic logs reward exploration with glimpses into a forgotten Dyson-scale civilization. The game’s sparse dialogue and ambient sound design evoke a sense of isolation and scale far beyond the game's runtime. So tune in as we dive into Metal Garden's bleak beauty and brutal combat while pondering the lingering question: Why do we keep descending?

    Three Word Reviews:

    Bryan - Subtlety is Key

    Josh - Small Rusty Flower

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  • Peglin and Ballionaire
    Jul 30 2025

    In this episode of Pixelated Playgrounds, Bryan and Josh plunge into the pachinko-powered chaos of Peglin and Ballionaire: Two roguelikes that reimagine physics-based randomness as strategic gameplay. From Peglin’s fantasy-infused, Slay-the-Spire-meets-Peggle mechanics to Ballionaire’s neon-drenched, idle arcade spectacle, they discuss how each title transforms the humble falling ball into a vehicle for experimentation, synergies, and absurd score-chasing. Along the way, they dive into the history and design choices behind each game, compare their approaches to randomness and agency, and ask whether these games elevate pachinko or merely dress it up in genre trappings. It’s a rollicking discussion full of crit builds, capitalist satire, and enough bouncing orbs to make Peggle proud.

    Three Word Reviews:

    Peglin:

    Bryan - Adaptation, Not Evolution

    Josh - Ball and Chain

    Ballionaire:

    Bryan - Overwhelming Chaotic Spectacle

    Josh - Flashy, Shiny, Flat

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