Patent Strategy Scorecard Podcast Por Outlier Patent Attorneys arte de portada

Patent Strategy Scorecard

Patent Strategy Scorecard

De: Outlier Patent Attorneys
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The Patent Strategy Podcast is a twice-monthly podcast where hosts Ian and Samar explore the patent tactics and portfolios of leading companies in tech, media, and beyond. Each episode breaks down a company's business strategy, analyzes their patent portfolios, and scores their patent strategy efforts. You'll gain valuable insights into the business landscape these companies operate within and learn how to effectively build a patent portfolio to support business objectives. Join us to deepen your understanding of patent and business strategy.2024 Outlier Patent Attorneys Economía Finanzas Personales Gestión y Liderazgo Liderazgo
Episodios
  • Suits’ Patent Episode Put on Trial: Can You Be a Big-Time Manhattan Lawyer?
    Dec 23 2025

    “File a patent… today… on an invention you haven’t even seen.” In this episode of Could You Be a Big-Time Manhattan Lawyer?, host Big Bad Babo puts Suits Season 1, Episode 2 (the “patent episode”) under the microscope with two real IP pros: Samar Shah (12-year patent attorney) and Ian Holloway (patent agent + former patent examiner).

    What starts as a VC pitch for a $20M pocket-phone prototype (in 2011) spirals into peak-TV patent chaos: same-day filing on a mystery invention, the USPTO apparently responding in 24 hours, an “injunction” detour, a last-ditch interference play (pre‑AIA rules), and a settlement strategy so wild it somehow turns into $400M—powered by one threat: upload the design plans online and flood the market with knockoffs.

    If you’ve ever watched legal TV and thought, “that’s… not how patents work,” this breakdown is for you.

    What you’ll learn

    • Why “go file the patentwithout seeing the prototype is a legal and practical nightmare
    • What actually happens after filing (receipts, timelines, and why 24-hour USPTO intel is… a stretch)
    • The real-world difference between filing, publication (18 months), and examination (often 12–18+ months to first action)
    • Why interference proceedings existed (pre‑March 16, 2013) and why they’re basically IP “mutual assured destruction”
    • How injunctions and “patent disputes” get mis-framed on TV—and what the correct venues/strategies usually look like
    • The business irony of the closer: why “I’ll publish the plans” can nuke exclusivity—and why TV treats it like leverage

    Suggested timestamps / segments (copy/paste friendly)

    00:00 Intro — The “first and likely last” episode setup
    01:20 Meet the contestants: Samar (patent attorney) & Ian (former examiner)
    04:05 The $20M prototype… and the associate can’t even see it
    07:10 “Go back and file a patent” — what could possibly go wrong
    12:05 How many patents have you filed? (The “100” moment)
    16:10 Real patent timelines vs. same-day filing fantasy
    22:00 USPTO calls in 24 hours?! Let’s talk backlog + reality
    27:40 Injunction strategy, courtroom confusion, and why this is messy
    33:15 Interference: what it is, why it existed, why everyone loses
    39:10 The settlement twist: “We’re putting it online”
    45:30 Final verdict: TV law vs. patent law

    Chapter breakdown (long-form description structure)

    Chapter 1: The Setup — Big-Time Manhattan Energy
    A founder, a prototype, VCs, and a lawyer who hasn’t seen the invention.

    Chapter 2: The Patent Filing Problem
    Why “file it anyway” collapses under basic patent practice (and common sense).

    Chapter 3: The Timeline Reality Check
    Filing ≠ granted. Receipts, publication, examiner assignment, and why speed-dialing the USPTO is… optimistic.

    Chapter 4: Injunctions & Venue Confusion
    How the episode blends legal concepts into one dramatic court moment.

    Chapter 5: Interference — The Pre‑2013 Plot Device
    A real concept used in the most TV way possible.

    Chapter 6: The $400M Threat Strategy
    Uploading plans, knockoffs, and the weird logic of turning self-destruction into leverage.

    Chapter 7: The Final Score
    What Suits gets wrong, what it accidentally brushes against, and why real IP work is way less cinematic.

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    28 m
  • Ep. 6 - Video Game Industry 2025: Patent Strategy Breakdown of Xbox, Sony, Nintendo & Steam
    Dec 22 2025

    The video game industry tripled real GDP growth from 2011–2021… then shrank 13% from 2021–2024. In this episode of the Patent Strategy Scorecard Podcast, host Samar Shah with Ian Holloway unpack the macro whiplash—and the IP plays that separate winners (Steam, Nintendo) from the rest. We trace the rise of mobile and microtransactions, the TikTok time-steal, app-store taxes, ballooning dev costs, and foreign competition—and map where patents should concentrate across the value chain (creation, cross-platform engines, marketing/discovery, and distribution). We also score Nintendo, Sony, Microsoft, Tencent, and Steam on how closely their filings match tomorrow’s business reality.

    What you’ll learn:

    Why gaming grew 108% (2011–2021) then reversed: mobile saturation, social-video cannibalization, and deflationary pricing
    The five real headwinds: end of mobile user growth, TikTok/Shorts time theft, rising dev costs & timelines, app-store tolls, foreign studios
    Bright spots with teeth: AI to cut production cost, AR/VR, Web3 entitlements, cloud gaming, esports + betting
    Steam’s shocker: ~$22B revenue with ~350 employees—what that implies for marketplace moats
    The value-chain patent map: where filings actually create leverage (and where they don’t
    Company snapshots: Nintendo’s exclusives moat, Sony’s console/ARVR bets, Microsoft’s spread (AI/streaming), Tencent’s imaging stack
    The 5-factor Patent Scorecard: Coverage, Differentiation, Benchmarking, Exclusion, Foresight

    00:00 Intro & Episode Overview
    01:18 The 108% Decade: Mobile, Microtransactions, Battle Passes
    06:05 The Reversal (2021–2024): −13% and Why It Happened
    11:22 TikTok vs. Fortnite: The Time War You Can’t Ignore
    15:40 Cost Explosion: AAA Budgets, Longer Timelines, App-Store Taxes
    20:55 Foreign Competition & Pricing Deflation (Why $60 Still Hurts)
    25:08 Bright Spots: AI, AR/VR, Web3 Items, Cloud, Esports Betting
    30:36 The Gaming Value Chain: Where Patents Add Real Leverage
    36:12 Steam’s Marketplace Moat (and Why It Prints Cash)
    41:10 Company Deep Dives: Nintendo, Sony, Microsoft, Tencent, Steam
    49:20 Scorecard: Coverage • Differentiation • Benchmarking • Exclusion • Foresight
    55:02 Counsel’s Take: What to File Now (by role: studio, engine, marketplace, marketing)
    58:40 Final Thoughts: What Survives the Next Cycle?

    Chapter 1: The 108% Decade
    How mobile access, F2P, and battle passes created a once-in-a-generation surge.

    Chapter 2: The 13% Slide
    The five headwinds that flipped growth into contraction—and why it’s not just cyclical.

    Chapter 3: The Time War
    How short-form video out-targets and out-delivers session satisfaction vs. games.

    Chapter 4: Cost, Toll Roads, and Deflation
    AAA budgets up, timelines longer, and 30% app-store taxes meet 1990s pricing.

    Chapter 5: Bright Spots, Not Silver Bullets
    AI for asset generation, AR/VR’s promise, Web3 portability, cloud access, esports betting.

    Chapter 6: The Value-Chain Map
    Creation → Cross-platform engines → Marketing/Discovery → Distribution: where patents bite.

    Chapter 7: Company Playbooks
    Nintendo’s exclusives moat; Sony’s console + AR/VR tilt; Microsoft’s broad spread; Tencent’s imaging stack; Steam’s marketplace power.

    Chapter 8: The Patent Scorecard
    Coverage, Differentiation, Benchmarking, Exclusion, Foresight—who’s aligned with the future?

    Chapter 9: Counsel’s Playbook & The Road Ahead
    Exact filing priorities for studios, engines, marketplaces, and marketing platforms—and what likely survives the next cycle.

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    1 h y 13 m
  • Ep. 5 - How Nintendo’s Control Obsession Shaped Gaming: Patents, Missed Consoles & the Switch Era
    Nov 25 2025

    In this episode of the Patent Strategy Scorecard Podcast, host Samar Shah and co-hosts Ian Holloway and Bobby Walling break down Nintendo’s one‑of‑a‑kind approach to gaming, IP, and control—from the 1983 video game crash and lockout chips to the decision that helped create the Sony PlayStation.

    We unpack how Nintendo:
    Rose from the 1983 crash with lockout chips, strict cartridge rules, and App Store–style 30% cuts decades before Apple
    Turned down the CD drive that became the original PlayStation, trading performance and scale for control and anti‑piracy
    Built a beloved family and nostalgia brand (Mario, Donkey Kong, Zelda, Wii, Switch) that feels more like LEGO or Louis Vuitton than Microsoft
    Enforces its IP aggressively: ROM sites, fan games, mods, Mario Maker troll levels, and the Game Genie case
    Treats hardware, accessories, and even classic re‑releases (NES/SNES Classic) as scarce, high‑margin products
    Files heavily in controllers, form factor, and UX design—not cutting‑edge graphics, engines, or cloud gaming
    Risks ceding the high‑end handheld space to Valve’s Steam Deck by clinging to a niche, underpowered “social console” identity
    The episode ends with our Nintendo scorecard: how well their IP strategy covers their base tech, differentiates them, benchmarks against Sony/Microsoft/Valve, and whether they’re structurally locked into being a beloved niche instead of the dominant platform they could have been.

    00:00 Introduction and Episode Overview
    02:05 Nintendo as a “Second Console”: Niche, Social, and Beloved
    06:12 From the 1983 Crash to Lockout Chips and Cartridges
    11:40 The CD Drive That Became PlayStation: Nintendo’s Sliding Doors Moment
    17:25 Control vs. Opportunity: Cartridges, Anti‑Piracy, and Lost AAA Potential
    22:48 Online, Streaming, and Mobile: Why Nintendo Moves Slow by Design
    27:33 Brand, Nostalgia, and Santa Claus: Why Nintendo Feels Like LEGO (Not Microsoft)
    32:10 NES/SNES Classic, Artificial Scarcity, and Luxury Brand Tactics
    37:02 IP Enforcement: ROMs, Fan Games, Mods, and the Game Genie Fight
    42:45 Patent Signals: Controllers, Design Patents, and a Niche Hardware Focus
    47:58 Steam Deck, Switch, and the Handheld Power Gap
    52:30 The Scorecard: Coverage, Differentiation, Benchmarking, Exclusion, Foresight
    59:05 Counsel’s Take: What Nintendo Should File Next—and What They’re Leaving on the Table
    1:02:40 Final Thoughts: Can Nintendo Ever Be More Than a Niche?

    Chapter 1: From Crash to Control
    How Nintendo emerged from the 1983 video game crash with a lockout chip–driven cartridge model, strict licensing, and App Store–style economics that reshaped the industry.

    Chapter 2: The PlayStation That Got Away
    The inside story of Nintendo’s CD‑drive project, why they walked away, and how that decision helped birth the Sony PlayStation—along with a whole missed era of 3D, cinematic, AAA Nintendo hardware.

    Chapter 3: Control First, Performance Later (Maybe)
    Why Nintendo consistently chooses platform control, profit margins, and family‑friendly curation over raw performance, online services, or broad third‑party ecosystems.

    Chapter 4: Brand, Nostalgia, and Luxury Scarcity
    Donkey Kong at ShowBiz Pizza, Nintendo Power, N64 flex stories, NES/SNES Classic scarcity—why Nintendo behaves like a luxury / niche brand, and how that clashes with the economics of electronics.

    Chapter 5: IP Enforcement as Identity
    ROM takedowns, fan game shutdowns, Mario Maker troll levels, mod chip litigation, and the Game Genie saga—how Nintendo’s legal posture mirrors its obsession with protecting a “pure” brand experience.

    Chapter 6: Patents as a Window Into Strategy
    A portfolio heavy on controllers, handheld form factors, and design patents, light on engines, cloud, and bleeding‑edge hardware—what that says about Nintendo’s ambitions (and blind spots).

    Chapter 7: Competitive Benchmarks & the Steam Deck Problem
    How Nintendo’s disciplined, high‑allowance filing compares with Sony, Microsoft, and Valve, and why ceding the powerful handheld space to Steam Deck may be the next big missed opportunity.

    Chapter 8: The Scorecard & Nintendo’s Future
    Our graded scorecard on coverage, differentiation, benchmarking, exclusion power, and strategic foresight—plus the big question: Should Nintendo stay niche, or finally play for the top spot?

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    56 m
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