• Episode 5: structure, & whispering vault

  • Mar 10 2025
  • Duración: 1 h y 19 m
  • Podcast

Episode 5: structure, & whispering vault

  • Resumen

  • The gang has a discussion on structure in TTRPGs. How does structure make a good horror game? How does setting inform players what they can and can’t do? Some examples of story structure in World of Darkness, Invisible Sun, and Dogs in the Vineyard. Then the crew plays a short session of Whispering Vault, Mike Nystul’s 1993 story game inspired by the likes of Hellraiser and Nightbreed. We play it fast and loose but hope we hit in the key elements of play and this intriguing game’s explicit ritualistic structure.

    Topics:

    1:45 Weird forward games

    2:25 Is Mark a god?

    3:30 Where is the Weird in WoD, Invisible Sun, and Lovecraft Country

    6:50 Where is the horror?

    11:25 Setting Expectations as Structure: Implicit vs Explicit Structure

    23:15 The Illusory World tropes

    36:00 Whispering Vault Actual Play

    36:30 Character Creation

    48:40 System overview

    51:10 The Call (game begins)

    57:20 Navigation to the Realm

    Of Flesh

    60:00 Dismissing the Guardian

    67:57 Creating Your Vessel

    72:45 Healing the Enigma

    115:38 Binding the Unbidden

    116:15 Wrapping Up

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