Episodios

  • Podcasting While On The Go: Should You Take Your Show On The Rode?
    Apr 30 2025
    In this episode of Blind Level Tech, host Evan Starnes discusses the intricacies of taking a podcast on the road. He shares insights on planning, conducting interviews, choosing the right recording space, and essential audio gear. Evan emphasizes the importance of having a clear plan, knowing how to engage potential interviewees, and the logistics of recording and editing audio while on the go.
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    24 m
  • Game Console Accessibility: Which Console is Most Accessible?
    Apr 23 2025
    On this weeks episode, we take a look at the three big players in the game console world, and the accessibility features of each one. We talk about visuall aids like the ability to zoom the entire screen, and how to enable screen reading functionality on each console. To learn more, visitthe accessibility pages for each console. Microsoft XBox: https://www.xbox.com/en-US/community/for-everyone/accessibility Sony Playstation: https://www.playstation.com/en-us/accessibility/ Nentendo: https://www.nintendo.com/us/gaming-systems/switch-2/accessibility/
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    20 m
  • Rerun: When Mental Health and Tech Collide
    Apr 16 2025
    This week on BLT, we treat you to a clasic episode with Jonathan and Evan, and we discuss the various options for getting mental health support.
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    4 m
  • From Cane Handles to Sandwich Scandals
    Apr 9 2025
    In this exciting episode of Blind Level Tech, host Evan Starnes reunites with inventor and accessibility trailblazer Kelvin Crosby, the mind behind the See Me Cane. Fresh off CSUN, they dive into the upgraded features of the CME Cane R1—a brighter, smarter, safer cane designed to improve mobility and independence for blind users. From vibration feedback and waterproof USB-C charging to removable handles and epilepsy-safe light modes, this new version has something for everyone. They also talk about accessibility in venture capital, Kelvin’s new podcasts, and Evan’s not-so-gourmet sandwich of the week. If you’re into accessibility tech, cane upgrades, audio games, or even just really entertaining banter—this is one episode you don’t want to miss.

    📞 Contact Information:
    Feedback Line (Aftersight/BLT): (720) 712-8856
    Email (Aftersight/BLT): feedback@aftersight.org
    See Me Cane Website: https://seemecane.com
    See Me Cane Podcast: https://seemecanepodcast.com
    Email (See Me Cane): info@seemecane.com
    Kelvin Crosby’s Website: https://kelvincrosby.com
    DeafBlind Potter Pottery: https://deafblindpotter.com

    ⏱️ Chapter Markers:
    00:15 – Welcome to Blind Level Tech
    00:40 – Evan’s intro and audio game follow-up
    01:23 – Kelvin is back! Updates and living beyond challenge
    03:39 – Audio archery and audio game nostalgia
    06:00 – CSUN chaos & See Me Cane origin story
    08:27 – The R1 prototype experience
    10:45 – Brightness adjustments, blinking modes, and epilepsy-safe pulses
    13:08 – Handle upgrades and balance/weight specs
    15:24 – USB-C charging, waterproofing, and modular cane design
    17:48 – CSUN recap and WeWalk comparisons
    20:13 – CME Cane R1 pre-order details and launch timeline
    22:35 – Investing in Accessibility podcast overview
    24:58 – Why CME Cane isn’t VC-backed (and why that’s OK)
    27:22 – The See Me Cane Podcast journey
    29:47 – Pottery news and the new Living Beyond collection
    32:10 – Sandwich of the Week: Jimmy Dean breakfast magic
    34:28 – Chicken sandwich showdown
    36:18 – Kelvin’s current projects & where to find him
    38:46 – Sign-off and ways to connect
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    40 m
  • Blind Gamers Guide Part 1.5: Just Scratching the Surface with Computer Games
    Apr 2 2025
    This week on BLT, we bring you a quick followup to our first audio gaming episode, and take a look at three fun computer games. If you would like to try any of these games your self, go to the links below. To play Quentin C's Playroom go to https://www.qcsalon.net/en/ To download the windows version of Ball Boucer go to https://files.sooslandia.ru/BallBouncer/ To download Crazy Party go to http://pragmapragma.free.fr/crazy-party/en/ Happy gaming!
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    17 m
  • Evan and Marty Talk CSUN 2025: Innovations in Assistive Technology and A Memorable Encounter with Stevie Wonder
    Mar 27 2025
    In this episode, Evan and Marty discuss the latest advancements in assistive technology, reflecting on their experiences at the CSUN conference. They share insights on the affordability and functionality of new devices, a memorable encounter with Stevie Wonder, and the importance of networking and planning for future events. The conversation emphasizes the balance between work and enjoyment at conferences, highlighting the need for effective time management and the value of building connections.
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    51 m
  • Blind Gamer’s Guide: No Vision, No Problem, Just Wins!
    Mar 20 2025
    In this episode of Blind Level Tech, Evan Starnes and Kelvin Crosby dive into the world of accessible mobile gaming. They discuss the evolution of accessible games, differences between iOS and Android gaming experiences, and highlight some of their favorite games. Evan shares his top five mobile games for blind and low-vision players, covering everything from dice-based games to text adventures and high-intensity 3D audio experiences. The hosts also debate microtransactions, accessibility features, and whether or not Kelvin can be convinced to try more mobile games.

    Chapter Markers
    📌 00:15 - Welcome to Blind Level Tech: Tech on a whole new level
    📌 00:32 - Meet the hosts: Evan returns refreshed (or not so much)
    📌 02:54 - Baseball, football, and the accessibility of sports
    📌 05:18 - Introducing today’s topic: Mobile gaming for the blind
    📌 07:43 - Game Highlight: Dice World (Classic dice games with voiceover)
    📌 10:05 - The accessibility of dice games and how they work
    📌 12:31 - Game Highlight: War Shovel (Idle RPG with PVP elements)
    📌 14:32 - Exploring risk and strategy in accessible games
    📌 16:46 - What is 3D Audio in gaming?
    📌 19:01 - Game Highlight: Audio Game Hub (Tetris for the blind and casino games)
    📌 21:36 - The world of Choice of Games (Text-based adventures)
    📌 23:59 - Game Highlight: Blind Drive (Fast-paced audio-based driving)
    📌 26:12 - The rise of accessible gaming on Android
    📌 28:34 - Sandwich of the week: Snarf’s vs. Chick-fil-A’s new spicy grilled sandwich
    📌 30:56 - Closing thoughts: Will Kelvin become a mobile gamer?

    Key Takeaways from the Episode
    ✔ Accessible mobile games have evolved—there are now more options on both iOS and Android.
    ✔ 3D audio creates immersive gaming experiences—games like Blind Drive simulate movement using positional sound.
    ✔ Not all games require visual elements—text-based adventures like Choice of Games allow players to shape their own narratives.
    ✔ Microtransactions in accessible games are a mixed bag—some are fair, while others push excessive in-app purchases.
    ✔ Gaming is a great way to improve tech skills—accessible mobile games can help blind users get comfortable with their devices.

    Calls to Action
    🎮 What accessible mobile games have you played and enjoyed? Send us your thoughts!
    📧 Email: feedback@aftersight.org
    📞 Voicemail: (720) 712-8856

    Tune in next time for a follow-up episode on accessible computer games!
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    32 m
  • BLT Quadruple bite: CSUN 2025
    Mar 18 2025
    On this special BLT Bite, we take a listen to some of the recordings from the CSUN 2025 conference.
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    19 m
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