Blind Level Tech Podcast Por Aftersight arte de portada

Blind Level Tech

Blind Level Tech

De: Aftersight
Escúchala gratis

Blind Level Tech is the podcast where accessibility meets innovation, diving into the latest in assistive technology for the blind and low-vision community. Hosted by tech enthusiasts Evan Starnes and Kelvin Crosby, each episode explores tools, apps, and devices that are transforming how blind students and professionals engage with the world. With expert insights, guest interviews, and hands-on reviews, Blind Level Tech breaks down complex tech topics into practical advice for students, educators, and anyone interested in accessible technology. Tune in to stay informed, empowered, and connected in the rapidly evolving world of assistive tech. This service is made possible by generous donations. Consider supporting us at www.aftersight.org to help keep these resources free. Aftersight also provides free white canes, support groups, and more, all thanks to contributions from our community.2023 Economía Gestión Gestión y Liderazgo Política y Gobierno
Episodios
  • Gable Meade Part 2: The Sento Showdown
    Aug 13 2025
    This week on BLT, we’re back with Gable Mead to talk aboutan exciting part of the blind/low vision gameing community. Gable shares the inception and growth of the Sento Showdown tournaments, highlighting the passion and dedication that fuels these events. We explore the impact of accessible gaming on community building and the exciting collaborations that have emerged. If you’d like to learn more about the Sento Showdown, please check out the official website at https://www.thesentoshowdown.com/
    Más Menos
    20 m
  • Gable Meade Part 1: Muscled Memory, Axedental Accessibility, and the current Landscape of Accessible Gaming
    Aug 6 2025
    In this episode of Blind Level Tech, we sit down with Gable Meade, a passionate gamer and advocate for accessibility in gaming. We dive into Gable's personal journey, exploring how he navigated the challenges of vision loss while maintaining his love for video games. From his early days with Nintendo to mastering fighting games like Mortal Kombat, Gable shares insights into the evolving landscape of accessible gaming. Join us as we discuss how games were adapted or axedently accessible, and how developers are implementing accessibility features into there games.
    Más Menos
    40 m
  • “Holy Braille” to Codex: Multi‑Line Braille That Clicks
    Jul 30 2025
    Evan Starnes sits down with Alex Russomanno, CEO of New Haptics, to unpack the Codex—a 4‑line x 32‑cell, multi‑line braille display powered by pneumatic actuation, a full‑surface touch interface (double‑tap to route the cursor), and mechanical Perkins keys built for daily work. They trace the journey from the early “Holy Braille” research to a desktop‑class device with an external pump, Linux under the hood, and a growing software layer. We cover emerging screen‑reader integrations (JAWS/NVDA/Narrator; VoiceOver expected later), onboard apps (including a Wordle‑style game), durability testing aimed at 5–7 years of heavy use, and a target price just under $10,000. Plus, BLT’s “sandwich of the week” and what’s next for multi‑line workflows.

    Contact Info
    Guest — Alex Russomanno (New Haptics)
    Website: https://www.newhaptics.com
    Contact: Use the site’s contact form (messages route to Alex)

    Aftersight / Blind Level Tech
    Email: feedback@aftersight.org
    Voicemail: (720) 712‑8856

    Chapter Markers
    00:15 Intro & CSUN context: first hands‑on with Codex
    01:05 Meet Alex—Michigan roots & “Holy Braille” origins
    03:50 Early pneumatic prototypes (2015) → lessons learned
    07:10 Naming the Codex—literacy meets tech
    08:10 Hardware tour: 4x32, 8‑dot cells, line select keys, touch surface
    10:05 Double‑tap cursor routing; keeping full braille real estate
    11:35 Desktop design: external pump & the “white‑noise” hum
    13:55 Mechanical Perkins keys & haptics philosophy
    14:55 Use cases & screen‑reader roadmap (JAWS/NVDA/Narrator; VO later)
    16:35 Onboard apps/games; update approach
    18:10 Under the hood: Linux base + custom UX layer
    19:40 Biggest challenge: dot feel & long‑term reliability
    22:50 No top film: how Codex protects mechanics differently
    24:55 Pricing & form factor decisions (why 4 lines; 8‑dot)
    26:20 Community co‑design & honest feedback
    27:30 BLT “Sandwich of the Week”
    28:50 What’s next for New Haptics
    31:00 “Design with dignity, then iterate”
    31:30 Where to find Codex & trade shows
    33:10 Listener CTAs & outro
    Más Menos
    34 m
Todavía no hay opiniones