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Pointcrawling Solo RPG

A Beginner's Guide to Solo Pointcrawl

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Pointcrawling Solo RPG

De: Basu Nat
Narrado por: Virtual Voice
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Pointcrawling Solo RPG: A Beginner's Guide to Solo Pointcrawl is your gateway to a fresh and immersive approach to solo role-playing games. This book will show you how to turn abstract maps into dynamic networks of interconnected points, where every location holds the potential for adventure. By breaking down the pointcrawl system into its essential components—from setting up key locations and establishing connections to managing travel events and scaling difficulty—you'll find it easy and accessible to incorporate into your solo RPG sessions.

For as long as I can remember, storytelling has been my compass—not just for exploring vast imaginary worlds, but also for making sense of the human experience. This book was born from a desire to blend structured game mechanics with the boundless freedom of narrative exploration. This is not a standalone RPG system. Instead, it is a system-agnostic framework: you are encouraged to use your favorite solo-friendly RPG (Ironsworn, Cairn, or any other) as the foundation, while this guide provides the pointcrawl tools that overlay seamlessly on top.

Designed for beginners, Pointcrawling Solo RPG provides clear, step-by-step instructions alongside practical examples that illustrate every aspect of the system. You'll find the tools you need to create compelling and flexible adventures paths and campaigns, or setting up a one-shot session.

What is inside?
  • An introduction to pointcrawling – What it is and how it differs from other exploration methods.
  • Step-by-step guidance – A breakdown of how to build and run a pointcrawl in a solo RPG.
  • Beginner-friendly examples – Practical scenarios that illustrate how to use pointcrawling in different styles of play.
  • Quick-start frameworks – Streamlined reference tools to help you jump in quickly (to be used with your preferred RPG system).
  • Solo adventures – Ideas and frameworks for using pointcrawling to generate emergent storytelling.
  • Advanced techniques – Tips on difficulty scaling, hidden locations, and evolving connections between points.


You may also be interested in Solo Hexcrawling 2.0: A Standalone Guide to Solo RPG Exploration as a good companion. Inside you’ll find a clear Guided Start that gets you playing in minutes; robust wilderness and dungeon procedures (watches, travel pace, survival rules, modular room templates, and a d6/d10 oracle suite); plus a compact standalone ruleset so you need nothing else to begin. Start small with a printable one-pager, then expand into factions, journaling, and long-term campaigns.

Solo RPG with Miniatures exists to offer you a welcoming, approachable guide that makes the world of miniatures accessible, practical, and enjoyable.Together, we’ll explore a variety of miniatures, systems, and setups that fit seamlessly into solo and cooperative RPGs. This book is meant to guide you gently through each step, revealing how simple and satisfying this hobby can be.

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