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Solo Hexcrawling 2.0

A Standalone Guide to Solo RPG Exploration

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Solo Hexcrawling 2.0

De: Basu Nat
Narrado por: Virtual Voice
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Solo Hexcrawling 2.0 is a hands-on guide for solo players who want to explore vast, emergent hex worlds on their own. Spanning beginner-friendly introductions to advanced techniques, this book gives you rules, templates, conversion tools, and digital workflows to create unforgettable solo hexcrawl adventures. It is a complete, table-ready toolkit for charting wild frontiers alone.

Inside you’ll find a clear Guided Start that gets you playing in minutes; robust wilderness and dungeon procedures (watches, travel pace, survival rules, modular room templates, and a d6/d10 oracle suite); plus a compact standalone ruleset so you need nothing else to begin. Start small with a printable one-pager, then expand into factions, journaling, and long-term campaigns. Or use the System Glue framework to graft hexcrawls onto popular solo games like Ironsworn/Starforged, Blades in the Dark, or Four Against Darkness —without losing their unique identity.

Who is it for? Curious newcomers who want a frictionless first step, busy veterans who crave a reliable solo loop, and designers searching for sharp, reusable tools. Whether you have twenty minutes or a long weekend, open the map —your next story is just one hex away.

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This is not a minor update of the earlier Solo RPG Hexcrawl. This volume, Solo Hexcrawling 2.0: A Standalone Guide to Solo RPG Exploration, is a fully revised and greatly expanded book. It adds a complete standalone ruleset, integrates wilderness, dungeon, and campaign procedures, and includes advanced material for faction play, long-term journaling, and even optional AI support.

If you own the previous edition, think of this as a new book, not a light revision. While some core ideas naturally overlap, every section has been rewritten, streamlined, and expanded to provide a sharper, faster, and more flexible solo hexcrawl experience from the ground up.

* * *
Pointcrawling Solo RPG: A Beginner's Guide to Solo Pointcrawl is your gateway to a fresh and immersive approach to solo role-playing games. This book will show you how to turn abstract maps into dynamic networks of interconnected points, where every location holds the potential for adventure.

Solo RPG with Miniatures exists to offer you a welcoming, approachable guide that makes the world of miniatures accessible, practical, and enjoyable.

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