Maestro Mario Audiolibro Por Andrew Schartmann arte de portada

Maestro Mario

How Nintendo Transformed Videogame Music into an Art

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Maestro Mario

De: Andrew Schartmann
Narrado por: Kaleo Griffith
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"Pa-dum-pum-pa-dum-pum - PUM!" Super Mario Bros. for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?

In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive "pongs" of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound "invaded" popular culture?

©2013 Andrew Schartmann (P)2014 Audible Inc.
Música Video Game Art
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Great for a musician, and the narrator is calming and make it easy to understand. I am lucky to get to listen.

The music of a game

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I did learn a lot from Nintendo, and how they changed so much of the video game history, without Nintendo, we wouldn't have the music of now.

Interesting

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An awesome book with tons of info about the classic NES music and how it has defined the videogame music genre. However, it was a missed opportunity not adding the sound effects or fragments of songs as they were referred on the book; maybe it was due to copyright, but it seems like falling short on that way.

Great book & narration, missed opportunity on SFX

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This short book is mostly about video music from the beginning of the 70s to around 2014. The things it talks about are good discussions such console sound limitation and player connection. But the massive massive downfall of this book is that despite being a audiobook about sound and music there is no actual sounds or music from the games mentioned or discussed. Like what?! If you haven’t played a game mentioned or don’t remember the music you pretty much have to make it up in your head or take the author’s word for it. This is the book’s biggest and most major letdown considering the modern technology required to bring you an audiobook compared to a physical book

A history of video game music but WITHOUT music!

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this is more of a seemingly connected essays than a real deep dive. the audiobook version feels very lacking without audio samples. while understandably that could have been a listening nightmare, it still feels incomplete- akin to listening to someone talk about a movie rather than experiencing it.

way too brief and missed opportunities.

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