
Firebreak
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Compra ahora por $22.49
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Narrado por:
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Carlotta Brentan
One young woman faces down an all-powerful corporation in this “profound…resonant” (NPR), all-too-near future science fiction debut that reads like a refreshing take on Ready Player One, with a heavy dose of Black Mirror.
Ready Player One meets Cyperpunk 2077 in this eerily familiar future.
“Twenty minutes to power curfew, and my kill counter’s stalled at eight hundred eighty-seven while I’ve been standing here like an idiot. My health bar is flashing ominously, but I’m down to four heal patches, and I have to be smart.”
New Liberty City, 2134.
Two corporations have replaced the US, splitting the country’s remaining forty-five states (five have been submerged under the ocean) between them: Stellaxis Innovations and Greenleaf. There are nine supercities within the continental US, and New Liberty City is the only amalgamated city split between the two megacorps, and thus at a perpetual state of civil war as the feeds broadcast the atrocities committed by each side.
Here, Mallory streams Stellaxis’s wargame, SecOps on BestLife, spending more time jacked in than in the world just to eke out a hardscrabble living from tips. When a chance encounter with one of the game’s rare super-soldiers leads to a side job for Mal—looking to link an actual missing girl to one of the SecOps characters. Mal’s sudden burst in online fame rivals her deepening fear of what she is uncovering about BestLife’s developer, and puts her in the kind of danger she’s only experienced through her avatar.
Author Kornher-Stace’s adult science fiction debut—Firebreak—is a “fight song in praise of fierce friendship and the strength to endure” (Amal El-Mohtar, Hugo and Nebula Award–winning author of This Is How You Lose the Time War) loaded with ambitious challenges and a city to save.
©2021 Nicole Kornher-Stace. All rights reserved. (P)2021 Simon & Schuster, Inc. All rights reserved.Listeners also enjoyed...




















Reseñas de la Crítica
"Brentan's narration is easily the stand-out element of the audiobook; her earnest delivery catches the ear. She captures character voices with aplomb while keeping the action taut and tense." (AudioFile Magazine)
Good, not great
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So so so so so so so so so so so so so so so so so good
Elaborate, interesting, funny exciting interesting
😆
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Also, she uses the phrase "like a movie" way too often, a lazy way to describe something. It feels like it's written for the sole purpose of becoming a D-list movie itself.
dramatic narrative with lazy world-building.
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-I thought the connection between Mal and 22 would be revealed and it wasn't. I guess she just vibed with his personality and it was nothing more drawing her to him than that? I thought she'd find out he was her brother. oh well, still liked it. :)
Action packed, well acted, heartwarming friendship
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Restarted It
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great book
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Don't pick it up expecting a litRPG, because the VR game has a relatively small role in this book, which is mostly about fighting back against an all powerful corporation which controls everything. I think my least favorite part was the last hour and a half. I had to suspend my disbelief more than once when it came to character and corporation motives, and the ending didn't resolve the major conflicts of the book.
glad I took the chance
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The characters are incredibly compelling, the action had me at the edge of my seat, and the world feels kind of like an updated version of Orwell's 1984 setting rather than Ready Player One, with corporations calling the shots instead of nations themselves. This story is my favorite of the year so far easily, and if you're considering picking it up, you probably should.
3 weeks later and still thinking about the story
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a beautiful story, but not without faults
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Thank You For Representing Me
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