Celestial Drifters: Voidborn Emperor, Book Two Audiolibro Por H. L. Watson arte de portada

Celestial Drifters: Voidborn Emperor, Book Two

A Dungeon Core Story

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Celestial Drifters: Voidborn Emperor, Book Two

De: H. L. Watson
Narrado por: Virtual Voice
Prueba por $0.00

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Este título utiliza narración de voz virtual

Voz Virtual es una narración generada por computadora para audiolibros..
Genre: Dungeon Core, LitRPG, Strategy
The Siege is broken. Now, the trap is set.
Drakar Voss, the former Shadow Emperor turned Dungeon Core, has survived his first brush with annihilation. But survival is not enough. To secure his domain against the relentless greed of adventurers and the threats of the surface world, he must evolve from a survivor into an architect of death.
Deep beneath the canyon floor, tapping into the geothermal pulse of the world, Drakar begins his great reconstruction. No longer relying on crude tunnels and desperate skirmishes, he unleashes the power of the Dungeon Maker to craft a fortress of terrifying efficiency.
From the False Core on the second floor designed to waste intruders' time, to the Treasure Room on the first floor built to exploit their greed with fool's gold and diamonds, every inch of his domain is a calculated psychological weapon. On the surface, he transforms the barren canyon into a forest of stone pillars and false caves—a killing field powered by a revolutionary network of Essence Radiation Orbs that allows his legions to fight harder, longer, and further from the source.
With his council of evolved minions—Pyra, the infernal pixie; Claw, the Dragon Kin tactician; and Crag, the living fortress—Drakar is done hiding. He is building a machine of war disguised as a hole in the ground.
The dungeon is open for business. And the first lesson is simple: Greed is a slow death.


Key Features:
  • Strategic Base Building: Deep dive into dungeon architecture, trap placement, and resource economy.
  • Logistics & Supply Chains: Implementing "Essence Radiation" networks to sustain larger armies.
  • Psychological Warfare: Designing floors specifically to manipulate adventurer behavior and exploit their fatigue.
  • Evolution: Drakar moves from improvised defenses to calculated, systemic domination.

Acción y Aventura Dragones y Criaturas Míticas Fantasía
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