Summary
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin explores the complex relationship between two friends as they navigate the world of video game design. The novel follows Sam and Sadie over three decades, from their chance reunion in college to their rise as successful game developers. Set against the backdrop of the evolving video game industry, the story skillfully weaves together elements of friendship, love, and creative collaboration while raising questions about identity, disability, and the nature of success.
Published in 2022, Tomorrow, and Tomorrow, and Tomorrow won widespread acclaim for its innovative storytelling and engaging characters, became a New York Times bestseller, and earned a spot on numerous Best Books of the Year lists. Paramount Pictures and Temple Hill Entertainment acquired the film rights, with Zevin set to write the screenplay and Siân Heder attached as director.
Plot
Tomorrow, and Tomorrow, and Tomorrow follows the lives of Sam Masur and Sadie Green, two friends who meet as children in a hospital. Years later, they reunite by chance while attending college in Massachusetts. Bonding over their shared love of video games, they decide to collaborate on creating their own game with Sam's roommate Marx.
The trio forms a company called Unfair Games and develops their first blockbuster, Ichigo. This catapults them to fame and fortune before they even graduate. As their success grows, so do the complexities in their relationships. Sam and Sadie navigate the challenges of their creative partnership, personal ambitions, and the intricacies of their friendship, which often borders on romance but never quite crosses that line.
Over the next three decades, Sam and Sadie's journey takes them from Cambridge to Venice Beach and beyond. They experience the highs of creating successful games, like Mapleworld and Master of the Revels, but also face personal and professional setbacks. The story explores themes of identity, disability, failure, and the redemptive power of play.
Tragedy strikes when Marx is murdered by an extremist targeting Sam, leading to a period of estrangement between Sam and Sadie. However, their shared passion for game design eventually brings them back together. The novel concludes with Sam and Sadie reuniting to plan their next game, having found that creating together is one of the few things that truly makes them happy.