Summary
Neuromancer, William Gibson's 1984 science fiction novel, is widely considered the defining work of the cyberpunk genre. Set in a gritty near-future world dominated by powerful corporations and advanced computer networks, the story follows a washed-up computer hacker hired for one last job. Neuromancer popularized now-common concepts like cyberspace and artificial intelligence, earning Gibson a reputation as a prescient futurist.
The novel achieved unprecedented success for a debut work of science fiction, becoming the first to win the “triple crown” of the genre's most prestigious awards—the Nebula, the Hugo, and the Philip K. Dick Award. Its vivid prose style and imaginative world-building influenced countless works of fiction, film, and even real-world technology in subsequent decades. Neuromancer has sold millions of copies worldwide and is frequently included on lists of the most important English-language novels of the 20th century.
Plot
Henry Dorsett Case is a washed-up computer hacker in Chiba City, Japan. Once a talented “console cowboy,” Case was caught stealing and had his nervous system damaged as punishment, leaving him unable to access cyberspace. He is approached by Molly Millions, an augmented mercenary, on behalf of a mysterious employer named Armitage, who offers to cure Case in exchange for his hacking skills. Case agrees, and his nervous system is repaired, though with a catch—sacs of poison are placed in his blood vessels that will dissolve if he doesn't complete the job.
Case and Molly embark on a series of high-stakes missions, including stealing a ROM module containing the consciousness of McCoy Pauley, Case's deceased mentor. They discover that Armitage is actually Willis Corto, a former military officer thought to be dead. Their true employer is revealed to be Wintermute, an artificial intelligence created by the powerful Tessier-Ashpool family. Wintermute explains that it seeks to merge with its counterpart, Neuromancer, to become a superintelligence.
The team travels to Freeside, a space habitat owned by Tessier-Ashpool. There, they recruit Peter Riviera, a sadistic thief with holographic implants. Their goal is to break through the AI's security measures, which requires obtaining a password from Lady 3Jane, the family corporation's CEO. As they infiltrate the Tessier-Ashpool stronghold, Armitage's personality begins to fragment, reverting to his Corto identity. Wintermute is forced to eliminate him.