Summary
Dungeon Crawler Carl by Matt Dinniman sets an LitRPG adventure within an intergalactic reality show. Aliens transform Earth into a vast dungeon. Carl, a former Coast Guard officer, and Princess Donut, a cat, navigate this survival game. The novel combines elements of comedy and action as the characters confront various challenges broadcast across the universe. The book is recognized for its unique concept and dark humor, earning praise within its genre.
Plot
Matt Dinniman's "Dungeon Crawler Carl" explores a dystopian scenario where Earth's remains become the setting for an intergalactic reality game show run by the Borant Corporation. Carl, an average individual, and Princess Donut, his ex-girlfriend's cat, experience the collapse of human-made structures in Seattle. They find themselves in an 18-level dungeon, aiming to save Earth.
Initial trials and alliances
Inside the dungeon, Carl and Donut confront monsters, solve puzzles, and face life-threatening situations. Their actions are broadcast for a universal audience. Donut gains intelligence and speech, becoming a powerful ally. Carl, initially uncertain, becomes determined to collaborate with Donut and tackle the challenges.
Facing monstrosities and humanity's dark side
The pair confront bosses and mutants, such as a woman transformed into a dungeon boss, revealing the grim nature of the game. Carl and Donut meet humans like Frank Q and Maggie, who exploit others for experience points, indicating a moral decline among participants.
Ascending levels and building reputation
Carl and Donut creatively solve challenges, gaining fame among viewers. On the second level, they join Meadow Lark, a retirement community led by Brandon, who values life amid the chaos. This alliance provides temporary reprieve from the dungeon's challenges.
Notable challenges and exploits
Carl and Donut defeat a Rage Elemental, born from an elderly participant's actions. This victory enhances their reputation and demonstrates Carl's skill in manipulating dungeon rules. However, their success attracts attention from threats, including the Skull Empire.
Concluding events on Level Two
By the book's end, Carl and Donut have overcome various monstrous and human adversaries. They acquire a velociraptor pet, Mongo, and gain advantageous traits. As they advance to Level 3, their transition from survivors to notable players in the game's complex world continues, marked by challenges and resilience.