This is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
"Great story but the narration steels the show"
"My name is Kvothe. I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep...."
"Kvothe's story continues away from the University"
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings to his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King's Tournament, the greatest dueling championship in all of the kingdoms.
"Must read for epic fantasy fans"
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
"great narration, frustrating writing"
In Alorin...300 years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him....
"This is a great book!!!"
August (Auggie) Pullman was born with a facial deformity that prevented him from going to a mainstream school - until now. He’s about to enter fifth grade at Beecher Prep, and if you’ve ever been the new kid, then you know how hard that can be. The thing is Auggie’s just an ordinary kid, with an extraordinary face. But can he convince his new classmates that he’s just like them, despite appearances?R. J. Palacio has crafted an uplifting novel full of wonderfully realistic family interactions, lively school scenes, and writing that shines with spare emotional power.
"Excellent way to teach differences... and sameness"
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar, Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his return.
"fantastic series.. enjoyable sequel"
Powerful beings from the fringes of Chaos have come to the realm of Alorin. Fate bends to their will, and their will is set upon Alorin's destruction. Alone in understanding the threat they pose, Alorin's Fifth Vestal, Björn val Gelderan, has launched a desperate plan to stop them: a "great game" played upon the tapestry of mortal life. Now, in Paths of Alir, Björn's Players have taken the field.
"Just getting better"
On an isolated Texas ranch, Dr. Lucy cares for abandoned animals. The solitude allows her to avoid the people and places that remind her of the past. Not that any of the townsfolk care. In 1959, no one is interested in a woman doctor. Nor are they welcoming Calvin and Justin Bell, a newly arrived African American father and son.
"Family is where you find acceptance and love"
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game. A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
"Quite good LitRPG"
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality. Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
"Definitely a keeper"
Rukh Shektan and Jessira Grey struggle to reach the OutCaste city of Stronghold before winter's snow bars all passages. Their travels test Rukh's will and hope as Chimeras hound their footsteps, but the most difficult challenge proves to be Stronghold itself. The city is not as Jessira described.
"I've tried to like this series, but I'm done."
Most of the time the Moontide Bridge lies deep below the sea, but every 12 years the tides sink and the bridge is revealed, its gates open for trade. The Magi are hell-bent on ruling this new world, and for the last two Moontides they have led armies across the bridge on "crusades of conquest". Now, the third Moontide is almost here, and this time the people of the East are ready for a fight... but it is three seemingly ordinary people that will decide the fate of the world.
Following Stronghold's destruction, Rukh and Jessira lead the ragged remnants of the OutCastes on the long march to Ashoka. There they seek sanctuary for her people, but in order to do so they must overcome unyielding law that demands exile for all ghrinas. Meanwhile, Hal'El Wrestiva - exposed and reviled as the Withering Knife murderer - escapes from Ashoka and hatches one final scheme to resuscitate his soiled reputation.
"Great book, wonderful narration"
Sweeping from the majestic city of Ashoka to the perilous Wildness beyond her borders, enter a world where Caste determines mystical Talents, the purity of Jivatma expresses worth, and dharma may be based on a lie.Rukh Shektan has always understood duty. As a member of Caste Kumma, the warrior Caste, nothing else is acceptable. He is expected to take part in the deadly Trials, to journey the Wildness and protect the caravans linking Humanity's far-flung cities. Though the mission is dangerous, Rukh's hope and optimism are undaunted. Karma, however, is a fickle fiend.
"great author and one of the best narrators ever"
Two years ago, Darren Street made a name for himself as the man who rooted out corruption in the district attorney's office. Now the hotheaded young lawyer is in the public eye yet again - this time, accused of murder. Jalen Jordan retained Street for what seemed to be a minor traffic violation, but when evidence turned up linking Jordan to the death of two boys, Street wanted out of the case.
"Power In The Hands of Dishonest Prosecutors"
The last few months of the moontide - when the bridge connecting East and West rises above the sea - has come, and in the West Emperor Constant prepares the final phase of his plan to conquer the East.....
"Phenomenal End to an Amazing Series"
Tensions are mounting after a devastating battle before the walls of Shaliyah, birthplace of the Prophet. The East is rising, bringing equal measures of hope and despair to the magical world of Urte. For some, Salim's victory is a call to arms; for others it is evidence of a world gone mad. While the armies of East and West clash in brutal conflict, emperors, inquisitors, Souldrinkers, and assassins all have their attention turned elsewhere as they hunt the Scytale of Corineus.
"Bit of a Letdown"
A scarlet tide of Rondian legions is flooding into the East, led by the Inquisition’s windships flying the Sacred Heart, the bright banner of the Church's darkest sons. They are slaughtering and pillaging their way across Antiopia in the name of Emperor Constant. But the emperor's greatest treasure, the Scytale of Corineus, has slipped through his fingers and his ruthless Inquisitors must scour two continents for the artefact, the source of all magical power.
"Such a good time"
There are hundreds of casinos in Las Vegas, and Billy Cunningham knows how to rip off every one. His scams are a thing of beauty - so perfectly orchestrated that onlookers believe he and his crew are winning fair and square. In a town where bosses will kill to protect their profits, Billy can't afford to make mistakes, but even the best-laid plans can go wrong...
"Barely worth finishing"