In the ancient city of Lankhmar, two men forge a friendship in battle. The red-haired barbarian Fafhrd left the snowy reaches of Nehwon looking for a new life, while the Gray Mouser, apprentice magician, fled after finding his master dead. These bawdy brothers-in-arms cement a friendship that leads them through the wilds of Nehwon facing thieves, wizards, princesses, and the depths of their desires and fears.
Fafhrd and the Gray Mouser journey from the ancient city of Lankhmar, searching for a little adventure and debauchery to ease their broken hearts. When a stranger challenges them to find and fight Death on the Bleak Shore, they battle demonic birds, living mountains, and evil monks on the way to their heroic fate.
In Swords in the Mist, lean times in Lankhmar force brothers-in-arms Fafhrd and the Gray Mouser to part ways. Only after a joust of wits and swords do the friends join together again, stealing the ship the Black Treasurer and sailing round and through The Claws. Fighting sea kings, curses and seven-eyed wizards, the pair set out on their heroic wanderings through the wilds of Nehwon.
"A Mixed Bag of Bantering, Stylish Sword & Sorcery"
Fafhrd and the Gray Mouser's journeys have taken them from one side of Nehwon to the other, facing life-risking peril at every turn. Now, in a set of stories that feature the adventurers on their own and together, they will face some of their most challenging obstacles. Against assassins, angry gods, and even Death himself, the duo must battle for their very lives.
"Goodbye, Fafhrd and Gray Mouser!"
In Swords Against Wizardry, Fafhrd and the Gray Mouser, sent by a witch on a foolhardy journey, return to the icy reaches of the north in search of dubious treasure. There, they are seduced by the glittering attractions of an ice woman, who brings them with her to her shadowy lair.
"I can???t heap enough praise on the audio version!"
In Swords and Ice Magic, Fafhrd and the Gray Mouser have traveled the width and breadth of the land of Nehwon in search of adventure and fortune. Now lost at sea, their ship drawn out on the Great Equatorial Current, their journey brings them to Rime Isle, a tragic island populated by vagabonds and wanderers.
"The sixth Lankhmar collection"