A monumental tragedy has befallen the Clan of Ionor, an ancient brotherhood of elven warriors. Concerned when their Master does not reach his secretive business in a distant kingdom, the Elders learn that Tryn, their beloved leader, has been captured by a cutthroat gang of bandits known as the Steel Claw. Yet this is not the darkest of their tidings. The relic under the clan's safekeeping, a weapon of terrible power that was forged by the gods themselves, is also missing.
"Of Thieves and Elves, immerse yourself..."
Werewolves are real. And they make excellent pets. Owning one of the legendary creatures is the latest fad. The WereHouse insists their werepets are loyal, docile, and 100% safe, but what happens when these gentle giants turn on their masters? While on a routine EMS call, paramedic Christine Alt is attacked by a rogue werepet. She escapes with her life, but the encounter leaves her with more than just scars. As her body begins to change, she discovers the WereHouse is hiding a terrible secret, and they will stop at nothing to keep her from exposing them.
"Nice twist to the Werewolf story"
Somewhere in the world, a genius builds a machine to bring mankind closer to God. Somewhere in time, another genius builds a cathedral with a mind of its own. Somewhere on the road, three searchers race a serial killer to find the man with the key to salvation. It takes the sound and fury of Day Nine to bring them all together. If God took six days to make the world and rested on Day Seven, humanity has spent Day Eight tearing it all apart. Everything changes on Day Nine, when we get it right at any cost…or lose everything.