A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs.
"One Of The Best Books I Have"
The perma players' new reality gains depth and color. The virtual world has seen its first birth - and its first death. The invisible umbilical cord connecting AlterWorld to Earth grows thinner, and even the Fallen One cannot prevent the looming catastrophe. Could Max have ignored the Russian girl who'd just escaped slavery in a virtual China? Could he have turned a deaf ear to her pleas as the desperate fugitive clutched at straws on hearing her native tongue?
"Good, But Getting Weird..."
The Russian cluster. The ground shakes as the enemy approaches. The angered gods frown as they look down from the sky. Intelligence agencies are locked in a brutal fight. Hundreds of thousands of sentient beings happily slaughter each other. This is no longer a game quest nor a petty fight between clans over some land rich in resources. This is war! A war of civilizations, religions, and all the dimensions of the world.
"Very disappointing, sadly...."
Once a seasoned gamer, Max has cheated fate, swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love, and justice. But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power; others become traitors and spies.
The fabric of reality is bursting at the seams. The gnolls' negotiators are knocking at the gates of the Kremlin. Ancient half-forgotten gods take on a new lease on life as AlterWorld's avatars. A spark of the Creator's almighty will is still alive in the hearts of millions of players, obeying the impulses of their faith and knowledge while reshaping the Universe to suit their unspoken needs. Initially AlterWorld came complete with infernal planes. So how about confronting a few demons?
"please more :)"
The magic flames are raging. Blades are melting. Souls are reduced to ashes in the fury of battle. The grand finale of the war for the First Temple is upon us. The last trump cards have been played, the reserves are all exhausted, and even the gods have engaged in the plebeian fight. The universe is on the point of collapse. Broken are the chains that held the worlds together. The icy waters of the Baltic cool the scorching sands of the Frontier.
"I guess it's over?"
The magic flames are raging. Blades are melting. Souls are reduced to ashes in the fury of battle. The grand finale of the war for the First Temple is upon us. The last trump cards have been played, the reserves are all exhausted, and even the gods have engaged in the plebeian fight. The universe is on the point of collapse. Broken are the chains that hold the worlds together. The icy waters of the Baltic cool the scorching sands of the Frontier.
For 16-year-old Dan Crawford, a summer program for gifted students is the chance of a lifetime. No one else at his high school gets his weird fascinations with history and science, but at the New Hampshire College Prep program, such quirks are all but required. Dan arrives to find that the usual summer housing has been closed, forcing students to stay in the crumbling Brookline dorm - formerly a psychiatric hospital.
"not at all what I expected"
Senior year is finally over. After all they've been through, Dan, Abby, and Jordan are excited to take one last road trip together, and they're just not going to think about what will happen when the summer ends. But on their way to visit Jordan's uncle in New Orleans, the three friends notice they're being followed...and photographed. Then Dan starts receiving messages from someone he didn't expect to hear from again - someone who died last Halloween.
"Such a great series!"
From the ruins of what used to be North America, a new nation was forged by survivors of the Fall. They called this new nation the Covenant, and two centuries later it is stronger than ever. The Moon people, descendants of lunar colonists who returned to Earth to rebuild it, rule with an iron fist to ensure their dominance over the original inhabitants, the English. For the Covenant is a nation where a chosen few prosper at the cost of everyone else.
Dan, Abby, and Jordan remain traumatized by the summer they shared in the Brookline asylum. Much as they'd love to move on, someone is determined to keep the terror alive, sending the teens photos of an old-timey carnival, with no note and no name. Finally, Dan receives a list of coordinates pointing to abandoned houses in the town near Brookline, and he is convinced that the only way to end this nightmare once and for all is to return to New Hampshire College and follow the trail.
Eli knows corruption runs deep within the compound. It's a reality he's forced to confront every year on Bid Day. But when your job is to go out into the radiation-soaked Fringe so that others can live in peace, you don't ask too many questions. For Harper, the bid system works just fine. She's the best developer in her year, and she's confident she'll find a place among the wealthy, respected Systems workers. But when an upset in the bidding changes the course of Harper's future, she'll be forced to rely on an unlikely ally.
"Great way to catch up before the final installment"
Seventy years later, Pearl Harbor comes to life for a new generation of readers! History's most terrifying moments are brought vividly to life in the action-packed fictional I SURVIVED series! Do you have what it takes to survive ... the bombing of Pearl Harbor? Eleven-year-old Danny Crane is alone on his favorite beach in Hawaii when the world is torn apart and World War II officially hits the United States. Does he have what it takes to find his way home in the midst of the bombs, the smoke, and the destruction of the day that will live in infamy?
Coke and Pepsi McDonald didn’t want to jump off a cliff. They didn't want to get hit by poisoned darts from blowguns either. And they certainly don't want to get locked in their burning school, thrown into a pit at the top of a sand dune, or drowned in a vat of liquefied Spam. But what are you supposed to do when you’re being chased across the country by your insane health teacher and two guys in bowler hats who are trying to kill you? One thing's for sure, it'll be a snap for Coke and Pep to write their essays on "How I Spent My Summer Vacation."
Eli and Harper have fled the compound - running from people who once fought by their side. Owen has been captured, Sawyer is infected, and Celdon is facing a crisis of conscience. When Eli gets wind of an attack that puts Owen's life in jeopardy, everything changes. Eli is determined to rescue his brother, but Harper will have to make a choice: follow Eli along on a suicide mission or push forward without him to find a cure.
Now, the year is 2041, and the investigation that began with the election of President Ryman is much bigger than anyone had assumed. With too much left to do and not much time left to do it in, the surviving staff of After the End Times must face mad scientists, zombie bears, rogue government agencies - and if there's one thing they know is true in post-zombie America, it's this: Things can always get worse. Blackout is the conclusion to the epic trilogy that includesFeed and Deadline.
"Zombie. Grizzly. Bear."
Drawing on his own long-standing battle with anxiety, Stossel presents an astonishing history, at once intimate and authoritative, of the efforts to understand the condition from medical, cultural, philosophical, and experiential perspectives. He ranges from the earliest medical reports of Galen and Hippocrates, through later observations by Robert Burton and Søren Kierkegaard, to the investigations by great nineteenth-century scientists, such as Charles Darwin, William James, and Sigmund Freud, as they began to explore its sources and causes.
"Great book for medical/psychology students"
When two missing Recon operatives returned to the compound, speculations ran wild about where they had been. Harper is certain they're infected with a deadly virus, but she's locked away in the cages, facing 10 to 20 years behind bars. Blaze thinks Harper has a shot at being released, but nobody can save Eli from Constance. Jayden is torturing him for information on his brother's whereabouts, and as Constance's newest lackey, Celdon is caught in the middle.
When Harper and Celdon escaped to compound 119, they thought they had a chance to start a new life away from Constance. What they found instead was a desolate wasteland ravaged by death. Now they have no choice but to return to their home compound, where things have never been worse. The drifters are plotting a large-scale attack out on the Fringe, and Jayden is speeding up deployments to secure the perimeter. She's ordered Eli to kill the drifters' leaders - including his estranged older brother.
"same thing, different cover"
When Harper discovered the truth about Bid Day, she inadvertently painted a target on her back. Now Constance, the infamous espionage unit, wants her and her friends kept quiet at all costs. She and Eli are being sent out into the Fringe, where they'll face damaging radiation and violent gangs of survivors and be forced to fulfill Recon's sinister duty. After her first deployment goes bad, Harper is racked with guilt and paralyzed by fear. Out there it's kill or be killed, but the real danger is inside the compound.