In a London Pub called The Coach and Horses, four men gather. Three of them have been friends for half a lifetime, having fought in the same war, drunk in the same pubs, and bet on the same horses. Now they have come together to deliver the ashes of a fifth man, Jack Dodds, to the sea. Their journey, which will take them deep into their collective and individual pasts, lies at the center of an astonishingly moving novel of friendship, memory, and fate.
Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church. After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia.
Sandpoint used to be such a safe place to live - until the scarecrows started to walk. A series of grisly murders points to an undead killer. With Merisiel missing, Valeros, Harsk and Ezren must track the mysterious Skinsaw Man back to his haunted lair. Can they survive vengeful spirits, necrotic guardians and assassin cults to discover the secrets of the ancient rune carved into each of the corpses? Or will death find them as they explore the dangerous streets of Magnimar?
"Creepy and effective but still too short"
In Terence Rattigan’s classic drama, an aging schoolmaster at an English secondary school faces the harsh judgments of his students, his fellow teachers, and his vicious and spiteful wife. But can a lone act of kindness from a sympathetic student change his heart? This recording also includes an interview with Michael Darlow, the author of Terence Rattigan: The Man and His Work.
Having steeped their weapons in the ancient magic of Thassilon, Ezren, Merisiel, Harsk and Valeros prepare to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they are confronted by enormous giants and dragons before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?
Ezren, Merisiel, Harsk and Valeros answer a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification. And in the surrounding wilderness, a sinister force is growing.
"Even shorter than the run time would have u think"
Ezren, Merisiel, Harsk and Valeros discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power. The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge.
"Delightful audio drama."
A bite-sized mathematical sightseeing tour of the natural world from the author of The Magical Maze. Why do many flowers have five or eight petals, but very few six or seven? Why do snowflakes have sixfold symmetry? Why do tigers have stripes but leopards have spots? Mathematics is to nature as Sherlock Holmes is to evidence. Mathematics can look at a single snowflake and deduce the atomic geometry of its crystals; it can start with a violin string and uncover the existence of radio waves.
A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. Ezren, Merisiel, Harsk and Valeros learn that attack was just a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war.