The fog that trapped the people of Hutton's Bridge for 80 years has disappeared, but now so have the villagers. Fearing the worst, Tressa and Bastian must navigate a new and dangerous world in search of their people. Among their allies are a healer, a warrior, and even a dragon - but their enemies are far greater.
The mystery enshrouding Hutton's Bridge is as impenetrable as the fog that descended at its borders 80 years ago. Each year, three villagers enter the mist searching for answers. No one ever returns.
"Way too preoccupied with sex."
Hunted, shot, and without her memory, 18-year-old Ann Baker wakes in shallow water on a deserted Pacific Northwest island. She is soon approached by two young men claiming to be her friends. Something isn't right, but when gunshots sound, Ann is left with little choice but to allow Devon and Archer to help her escape. Soon she finds herself in their North Bend mountain compound, where the higher evolved humans claim to be mind-readers.
"I never wanted it to end."
Tressa's journey to desolation ended in tragedy. After losing someone close to her, she retreats to the charred barrens, hiding underground and wallowing in self-pity...until prophecy rains blood upon the Dragonlands.
"another great book"
Tressa's army won the battle, but at a terrible cost. So many lives lost. So many lovers torn asunder. And that was just the beginning. An ancient beast rumbles beneath the Dragonlands, thirsting for blood. Dragon blood. Setting aside her heartbreak, Tressa ventures beyond the Dragonlands to the mysterious realm of Desolation, searching for allies and answers. There, she faces enemies more powerful and devious than she's ever encountered before.
"Who wouldn't want to be a dragon?"
Tensions are mounting in the Dragonlands. The dragon hordes are mustering, each with its own agenda. But Tressa must conquer her personal demons before answering the call to war. Gravely ill, her body undergoing mysterious and frightening changes, she travels to a distant land for the answers crucial to her survival. What she discovers rocks her to the core.
There are a few simple rules Daniel follows. Rule One: never let an adult see your weakness. Daniel made that mistake and look where he ended up - summer camp. Rule Two: never make fun of the person who feeds you, unless you like Miss Gunderson's peppery pancakes and green hamburgers. Rule Three: stay away from girls who love Glitter Ponies. They have cooties, after all. And Rule Four: never, ever lose your magic pencil. But Daniel has broken all of his own rules.
"Fun story with fun characters!"
A young woman finds out she is a princess, but now she has to act like one. Martha doesn't consider herself the cream of the crop to the eligible young men in her neighborhood, but when somebody tells her she is a princess, her lifestyle and charisma change immediately. With that being said, it doesn't come easily for her to adjust to the habits and perfect her princess skills. Do you like princesses, and do you like Minecraft? Then this little book is a fun listen to enjoy.
Very few denizens of the reef do not fear the octopus. All the fear that Umbra inspires in others however, does not compare to the fears she herself harbors. She prefers the shadows and is content to be shunned, for she knows that in the sea there are real monsters to fear and solitude and darkness are ever her friends in avoiding them. Will Umbra have the courage to face those monsters when they finally come calling and threaten not only her, but all the reef as well?
After 12-year-old Mar's father unfortunately dies in a car crash during the Christmas holiday, she not only has to recuperate, but also live with her mentally ill mother without the calming presence of her beloved dad. Fast forward three years...Because Mar had blocked out her dad's death, she's never really admitted to herself that he's gone forever, let alone acknowledged or visited his gravesite. She suddenly decides to take a 14-hour journey on a Greyhound bus to finally visit her dad's grave and to face the truth that he's really gone.
Too late, Lucy realizes the object of her father's hunt: the gold key. Pursued by a wicked witch and a band of thieves out of town and into the forest, Lucy must somehow find a way to bring the key back to her father before it is too late. But as she discovers its mysteries, she wonders: Should it even be used at all?
"Takes you away!"