For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite... Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven.
"Fablehaven deserves a better narrator!"
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts.
At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists - a potion master, a magical relics collector, and a mystical creature trapper - to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power.
"Perfect Fantasy Adventure Story for All Ages"
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice - but is he a traitor?
"Love Fablehaven!!! These books are fantastic fun!"
Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap - a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs.
"Great book for a long drive with kids"
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within . . . The sign is small, tucked into the corner of Mr. Clutter's bookshop window: “Adventurers Wanted. Apply Within.” No one but fifteen-year-old Alex Taylor even seems to notice it is there. And for Alex, who has wished for a change in his life, it is an irresistible invitation.Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
Two thousand years ago, the dwarf Albrek went looking for new mines in the land of Thraxon in the hopes of becoming rich - and vanished. Now the dwarves must find Albrek's magical Ring of Searching before their mines run dry, a possibility which threatens the livelihood of the entire dwarf realm. Alexander Taylor joins a familiar company of adventurers on a quest to discover what happened to Albrek, find his mythical tomb, and locate the lost talisman.
"Great all around"
The land of Alusia is on the brink of war as two men have each claimed the throne. Only the true king can sound the Horn of Moran and prove his nobility. But the Horn has been lost for years. If it is not found - and soon - it could mean the destruction of an entire nation. It wasn’t that long ago that young Alexander Taylor embarked on his first adventure, where he discovered he was a wizard and destroyed the fearsome dragon, Slathbog.
"Awesome 20 time listening"
Foo - the place between the possible and the impossible - is a realm inside the minds of each of us that allows mankind the power to hope and imagine and dream. The powerfully gifted Leven Thumps, once an ordinary fourteen-year-old boy from Oklahoma, has been retrieved from Reality and sent to stop those in Foo who are nurturing dark dreams and plan to invade and rule Reality.
When 15-year-old Beck Phillips travels by train to the secluded village of Kingsplot to live with his wealthy but estranged uncle, Beck discovers some dark family secrets. A buried basement, a forbidden wall, an old book of family history with odd references to...dragons? Beck's life is about to be changed forever in this suspenseful tale about the destructive nature of greed and the courage to make things right.
Gear up for the most unFoogettable escapade yet! Powered by belief and determination, our trusty band of offbeat friends take on an evil menace that threatens the dreams of mankind. Get ready to dream the impossible.The dreams of mankind are in grave danger as the Dearth, the true evil beneath the soil, rises above ground and slowly gains the strength he needs to defeat Leven Thumps. Leven, now the Want, is also gaining strength. Will he discover his new power before the Dearth finds him?
Fourteen-year-old Leven Thumps (a.k.a. "Lev") is no ordinary boy, but that's exactly what Sabine and his dark shadows want him to believe. They know the fate of the world and the dreams of all mankind can be saved by one boy with a powerful gift, one he has yet to understand or control. Enter Clover, a funny foot-high sidekick; Winter, a girl who can freeze things; and Geth, the rightful heir to the dream world of Foo. Three transplants with only one mission: to retrieve Leven and save Foo.
"good story, reader for much younger kids"
In the fifth and final volume of the epic saga of Leven Thumps, all of Foo is rushing madly to exit the realm of dreams while Leven is headed in the opposite direction. Fate snatches him to the island of Alder, where he is poised to pass or fail the final test. Meanwhile, in Reality, Ezra and Dennis are welcoming those flowing out of Foo - but only so they can selfishly conquer them and gain control of both realms. Phoebe is loose, and it takes Geth getting a hold of her to begin to balance the emotions and passions of all that is crumbling.
Leven Thumps and the Gateway to Foo was a runaway best seller! In book one, tens of thousands of fantasy readers were introduced to Foo, the fantastic realm that allows mankind to hope and dream. Now, Foo fans from across the country can continue the adventure with Leven, Winter, Clover, and Geth. Book two promises to be even more suspenseful, with a whispered secret that will take your breath away!
"the best st"
Foo is the remarkable realm that allows us to hope, imagine, and dream. Geth, a fearless Lithen, is one of the wisest and most respected beings of Foo. At the conclusion of the bestselling Leven Thumps series, the realm of Foo achieves balance - dreams can once again thrive and grow. With things in order, Geth and the beloved sycophant Clover set off to find a new adventure that leads beyond the hidden border of Foo and into an unknown land where dreams have been trapped and freedom has been crushed.