About a century ago, the collapse of Nerath, the last empire of the world, ushered in a dark age that continues to this day, the peace and prosperity of the past seemingly lost forever. However, even those fabled days weren’t without a few blemishes. One of these was Emperor Magroth the First, a tyrant and a conqueror; cruel, ambitious, filled with delusions of grandeur and dreams of destiny, and more than a bit insane. During Magroth’s reign, rumors of necromancy and demon worship were rampant, but the truth was far worse.
A ship lies wrecked on an ice-bound coast. Desperate to recover a magic item from its cargo, a wizard enlists the help of the Thieves' Guild. They soon discover that the shipwreck was no accident. The artifact's trail leads to frozen wilderness, savage brigands, and foes that no one expected. The heroes can fulfill their contract...but can they survive the consequences?
"Very cool story"
Frigid cold and ice sweep across the realm at the height of summer. Arctic monsters prowl the flash-frozen landscape. To unlock the mystery, a small band of heroes must traverse the depths of a ruined, ice-clogged city that now houses only unearthly creatures and deadly traps. Will they find the key to salvation?
The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book-publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.
"A decent book"
Hunting parties from an elven village are mysteriously disappearing. Similar mysteries plague a dwarven settlement on the far side of the mountains. Each side blames the other. Only a band of tried and true heroes can root out what sinister force manipulates these normally peaceful people. But can they conquer that evil before the tribes go to war?
"The narrative is well conducted the story isn't"
Enter Remy, a quick-witted courier whose dangerous freight leads him into the vanguard of an ancient war between forces of light and the rising tide of shadows that threatens to overwhelm the burgeoning civilizations of the Two Rivers Gulf. The story opens with Remy alone and near death after an encounter with several stormclaw scorpions. His horse dead and poison sapping his strength, Remy collapses with his package at his side, undelivered. When he awakes, he is in the company of a band of adventurers who found him by the side of the road and nursed him back to health.
"A great D&D story"
The third Dungeons & Dragons novel based on the new edition of the D&D game. Featuring iconic characters that appear throughout the latest edition of the D&D game, this series will attract new players and readers to the various worlds featured in the Wizards of the Coast, Inc. book publishing line. The familiar characters and D&D-related content will also make this series very approachable for current players. The wizard or sorcerer who wins the well-known Duel Arcane will be awarded the Golden Wand, a magical device that holds incredible power. Magic users come from far and wide to compete in the contest. Some are drawn to glory, others to the competition. Still more come for other, darker reasons, driven by an oath to a merciless death god. And some oaths cannot be broken.
The fourth novel based on the new edition of the Dungeons & Dragons game. In the sands of a great desert, a once-heroic paladin has turned to evil and enlisted an army of gnolls to help retrieve a powerful relic, reputed to be kept in the vaults of the City of Fire. If they find it, the world will never again be at peace.Can a party of four stop an army of hundreds?
Far beneath the earth, a sinister ritual takes place. A corrupt cleric seeks the Eye of Gruumsh, a relic sacred to the hideous god of the orcs. Against him stand a scullery maid, a paladin, a priest of the god Pelor, and a half-orc barbarian.Will they be enough?
This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring listeners closer to the feeling of actually playing a D&D adventure. This eighth title in the novel line features, among others, the iconic character of the rogue, who appeared in two previous titles, The Savage Caves and Treachery's Wake. Andaron's Delve, a great dwarven stronghold ravaged by war, has for ages lain abandoned.
This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring listeners closer to the feeling of actually playing a D&D adventure. This ninth title in the novel line features the iconic characters of the fighter and the wizard, both of whom appeared in the kickoff title for the line, The Savage Caves.
For as long as anyone can remember, the mountain village of Haven has been under the protection of an ancient warlock known as the Old Stargazer. But the old man is losing himself to the many voices of the night sky. Now, a dark figure controls the forest with minions of crowlike humanoids that menace Haven. If the Old Stargazer cannot protect the villagers, they will have to find someone who can. Nergei, an orphan raised by the warlock, knows they must venture beyond the safety of Haven to find the help they need. With a ragged band, he sets forth in search of heroes.
"Good read but too incomplete"
This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring listeners closer to the feeling of actually playing a D&D adventure. This 10th title in the novel line features the iconic characters of the fighter and the wizards, both of whom appeared in the kickoff title for the line, The Savage Caves.
"There is nothing wrong with it just too short"
Fear is ubiquitous but slippery. It has been defined as a purely biological reality, derided as an excuse for cowardice, attacked as a force for social control, and even denigrated as an unnatural condition that has no place in the disenchanted world of enlightened modernity. In these times of institutionalized insecurity and global terror, Facing Fear sheds light on the meaning, diversity, and dynamism of fear in multiple world-historical contexts, and demonstrates how fear universally binds us to particular presents.
Roaming India in 1939 and the early 1940s, two flawed but extraordinary men latch onto each other with shocking consequences as each follows an ill-fated quest for “enlightenment.” Moses, a Polish Jew, is fleeing both the Nazis and his own failed marriage; Sahadeva, an itinerant Hindu monk, is trying to resolve his crisis of religious belief. Both men find themselves embroiled in hardship, shame, and chaos, stumbling into scandal and ultimately tragedy.
"a dynamic book of blind ends"