Nemesis is a Diabolic, a humanoid teenager created to protect a galactic senator's daughter, Sidonia. The two have grown up side by side but are in no way sisters. Nemesis is expected to give her life for Sidonia, and she would do so gladly. She would also take as many lives as necessary to keep Sidonia safe. When the power-mad emperor learns Sidonia's father is participating in a rebellion, he summons Sidonia to the Galactic court. She is to serve as a hostage. Now there is only one way for Nemesis to protect Sidonia. She must become her.
"Solid start that descends into YA cliches"
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible - a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces.
"YA Novel with Adult Appeal"
The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test. Will his idealism and bravado cost him everything - and everyone - that matters to him?
"Just as good as the first!"
In this exhilarating, explosive, and heart-rending conclusion to the Insignia trilogy, Catalyst brings Tom and his intelligent, passionate, and brave young friends stunning tests and dangerous confrontations, and through to an impossible future they could never have predicted.
"I love these characters."
What if playing computer games could save the world - and the government's secret weapon was you? Tom Raines is suddenly recruited into the Army to train as a virtual-reality combatant in an effort to help fight World War Three. Equipped with a new computer chip in his brain, it looks like Tom might actually become somebody. But what happens when you start to question the rules?