With unforgettable characters, a sweeping backdrop, and passionate storytelling, this is a fantasy debut to rival that of Robert Jordan. Filled with adventure and bloodshed, pageantry and piracy, mystery and menace, Assassin's Apprentice is the story of a royal house and the young man who is destined to chart its course through tempests of change.
King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies.
"I Weary of a Stupid Hero"
Young Fitz, the illegitimate son of the noble Prince Chivalry, is ignored by all royalty except the devious King Shrewd, who has had him tutored him in the dark arts of the assassin. He has barely survived his first, soul-shattering mission, and when he returns to the court, he is thrown headfirst into the tumult of royal life.
"Solid Middle Book"
FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly Skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Outislands - and win Dutiful the hand of the Narcheska Elliania. The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Outislands support their effort. Are there darker forces at work behind Elliana’s demand?
"A triumphant ending to the trilogy!"
For fifteen years FitzChivalry Farseer has lived in self-imposed exile, assumed to be dead by almost all who once cared about him. But now, into his isolated life, visitors begin to arrive: Fitz's mentor from his assassin days; a hedge-witch who foresees the return of a long-lost love; and the Fool, the former White Prophet, who beckons Fitz to fulfill his destiny. Then comes the summons he cannot ignore. Prince Dutiful, the young heir to the Farseer throne, has vanished.
"Hobb is Golden"
Prince Dutiful has been rescued from his Piebald kidnappers and the court has resumed its normal rhythms. There FitzChivalry Farseer, gutted by the loss of his wolf bondmate, must take up residence at Buckkeep as a journeyman assassin. Posing as a bodyguard, Fitz becomes the eyes and ears behind the walls, guiding a kingdom straying closer to civil strife each day. Amid a multitude of problems, Fitz must ensure that no one betrays the Prince’s secret - one that could topple the throne.
"Nothing like hanging out with Fitz"
FitzChivalry - royal bastard and former king’s assassin - has left his life of intrigue behind. As far as the rest of the world knows, FitzChivalry Farseer is dead and buried. Masquerading as Tom Badgerlock, Fitz is now married to his childhood sweetheart, Molly, and leading the quiet life of a country squire. Though Fitz is haunted by the disappearance of the Fool, who did so much to shape Fitz into the man he has become, such private hurts are put aside in the business of daily life, at least until the appearance of menacing, pale-skinned strangers casts a sinister shadow over Fitz’s past...and his future.
"Fair story with a sub par narration"
The harrowing adventures of FitzChivalry Farseer and his enigmatic friend, the Fool, continue in Robin Hobb's triumphant follow-up to Fool's Assassin. But Fool's Quest is more than just a sequel. With the artistry and imagination her fans have come to expect, Hobb builds masterfully on all that has gone before, revealing devastating secrets and shocking conspiracies that cast a dark shadow over the history of Fitz and his world - a shadow that now stretches to darken all future hope.
"What's with the Fool's weird accent?"
As Bingtown slides toward disaster, clan matriarch Ronica Vestrit, branded a traitor, searches for a way to bring the city's inhabitants together against the Chalcedean threat. Meanwhile, Althea Vestrit, unaware of what has befallen Bingtown and her family, continues her perilous quest to track down and recover her liveship Vivacia from the ruthless pirate Kennit.
"Wraps it all up nicely."
Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships---rare vessels carved from wizardwood, which ripens magically into sentient awareness. The fortunes of one of Bingtown's oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy unjustly denied her---a legacy she will risk anything to reclaim.
"Something altogether new"
After many years, dragons have hatched again outside the ancient city of Cassarick. But something is wrong with the creatures; each is inferior or weak in some way, and many die. Tending these stunted dragons has left the people of the surrounding area weary. The Traders Council, the city's leadership, fears that if the Rain Wilders stop providing for the young dragons, the hungry and neglected creatures will rampage and destroy Cassarick.
"Read Live Ships first!"
Once, dragons ruled the Rain Wilds, tended by privileged human servants known as Elderlings. But a series of cataclysmic eruptions nearly drove these magnificent creatures to extinction. Born weak and deformed, the last of their kind had one hope for survival: to return to their ancient city of Kelsingra. Accompanied by a disparate crew of untested young keepers, the dragons embarked on a harsh journey into the unknown along the toxic Rain Wild River.
"Story was incomplete and felt rushed"
As the ancient tradition of Bingtown's Old Traders slowly erodes under the cold new order of a corrupt ruler, the Vestrits anxiously await the return of their liveship - a rare magic ship carved from sentient wizardwood, which bonds the ships mystically with those who sail them. And Althea Vestrit waits even more avidly, living only to reclaim the ship as her lost inheritance and captain her on the high seas. But the Vivacia has been seized by the ruthless pirate captain Kennit, who holds Althea's nephew and his father hostage.
"Book 2 starts to bring it all together."
The dragon keepers and the fledgling dragons are forging a passage up the treacherous Rain Wild River. They are in search of the mythical Elderling city of Kelsingra and are accompanied by the liveship Tarman, its captain, Leftrin, and a group of hunters who must search the forests for game with which to keep the dragons fed. With them are Alise, who has escaped her cold marriage to the cruel libertine Hest Finbok in order to continue her study of dragons, and Hest's amanuensis, Bingtown dandy Sedric.
"A very LITTLE better than the first book"
Years ago, the magnificent dragon queen Tintaglia forged a bargain with the inhabitants of the treacherous Rain Wilds. In exchange for her protection against enemy invaders, the humans promised to protect an unhatched brood of dragons. But when the dragons emerged as weak and misshapen hatchlings unable to fend for themselves, dragonkind seemed doomed to extinction. When even Tintaglia deserted the crippled young dragons, the Rain Wilders abandoned the burden of caring for the destructive and ravenous creatures.
"I loved this series!!!"
Nevare Burvelle has survived major combat and is making a quick recovery from a disease plaguing his fellows in the King's army. He also believes he is free from the Speck magic that held him under its sway. Now traveling home to rendezvous with his fiancée, Nevare suffers haunting visions and soon realizes that malicious magic still resides within him - and is intent on destroying everything he holds dear.
"I really wanted to like this series."
Robin Hobb's thrilling Soldier Son trilogy comes to its conclusion in Renegade's Magic. Nevare Burvelle stands accused of a host of heinous crimes, including murder. And he remains under the thrall of the Speck magic that twists his psyche into a ruthless alter-ego. But all is not lost. Perhaps if he asserts control of this other self, he will emerge transformed and triumphant.
"Epic. Need I say more?"
Hugo and Nebula Award finalist Robin Hobb crafts intricate fantasy tales featuring larger-than-life characters and exotic landscapes. Nevare Burvelle was born to be a soldier in the Gernian army. But as Nevare's career takes off, his worldview alters considerably. Corruption and nepotism reign, and now Nevare questions his own ideals, wondering why he continues fighting for the empire.
"Sometimes Magic Isn't A Good Thing"
Dragon blood and scales, dragon liver and eyes and teeth. All required ingredients for medicines with near-miraculous healing powers. The legendary blue dragon Tintaglia is dying of wounds inflicted by hunters sent by the Duke of Chalced, who meanwhile preserves his dwindling life by consuming the blood of the dragon’s poet Selden Vestrit.
"Dreadful narrator, weak book"
The gripping finale to Robin Hobb’s classic Farseer trilogy. Keystone. Gate. Crossroads. Catalyst. Fitz is about to discover the truth about the Fool's prophecy. Having been resurrected from his fatal tortures in Regal's dungeons, Fitz has once more foiled Regal's attempts to be rid of him. Now, back in his own body, and after months of rehabilitation, Fitz begins the painful and slow process of learning the ways of a man again.
"I didn't like this book at all."