The apprentice Skeeve is just getting used to his duties as Court Magician of Possiltum. Then King Roderick decides to take a powder, leaving Skeeve in his place to marry his homicidal fiancé and face the Mob's fairy godfather - who makes him an offer he can't refuse.
"This narrator has pulled out all the stops!"
As president of M.Y.T.H. Inc., Skeeve is in charge of a myth-chievous gang that includes a pet dragon and an artistic vampire. However, is it just luck (of the bad variety) or deliberate myth-directions that have Skeeve and his gang sleuthing around some very out-of-the-way (and dangerous) dimensions?
"The books keep getting better and better."
Start at the beginning, in Another Fine Myth, as Skeeve, an apprentice wizard, meets the demon Aahz. Though it's not love, or even like at first sight they form a connection - saving their lives - between them. Follow them in Myth Conceptions, as Skeeve and Aahz test their talent when they decide to take on an entire army themselves and continue on in Myth Directions. Then Skeeve finds himself alone with his own apprentice applicant, a king, in Hit or Myth and must deal with a medieval Mob!
"Don't myth these adventures!"
Guido and Nunzio may not be the brightest bodyguards in the world - but they certainly are faithful. When Skeeve "the Great" asks them to join the army of Possiltum, the two thugs volunteer without question.... Except: Whose side are they on? Queen Hemlock's? The Mob Fairy Godfather's? Skeeve's? The two baffled bodyguards barely have time to figure it out - they've been handed government - issue crossbows, armored with leather skirts, and given combat orders by the dreaded drill sergeant Smiley!
After mistakenly being appointed court magician by a regent who should have known better, apprentice mage Skeeve must defend a kingdom from the mightiest invading army in the world.
"Noah Takes It To The Next Level"
Apprentice magician Skeeve, his scaly mentor Aahz and beautiful ex-assassin Tanda are back - and this time they're treasure hunting in a dimension that combines the Wild West with the vampire - cursed hills of Transylvania - where gold is common as dirt, and danger lurks behind every sagebrush.
"Cows vs. Vampires"
Aahz, Skeeve's friend and mentor, has taken exception to something his partner has said, and left in a huff. It was just a myth-understanding, but now it's Skeeve's job to apologize for his thoughtless behavior and convince his scaly cohort to rejoin the firm.
"Pervect is not a nice place"
The beautiful Tanda wants the Trophy - and it's up to Skeeve to get it for her. The problem is, getting it will take more than luck. It will take all Skeeve's unproven magical talents, a scaly but clever Pervect, and a charming demon not above a little interdimensional thievery.
"Great fun to listen to, Great for commute"
When the queen makes him an offer he cannot refuse, master-magician Skeeve must use his powers to devise an escape before wedding bells start to chime, in the latest volume in the popular Myth series.
"Skee Has a Lot to Learn"
Skeeve bluffs his way into a high-stakes game of dragon poker-and wins! But now he's left with Markie, a pint-sized IOU left by a player who went broke. She conjures up a house full of trouble every time she tries to cast a spell. And now the dragon poker champion has challenged Skeeve to a game - with a pot of half a million.
"So much fun!"
Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts...not for consorting with a demon...not for having a dragon as a pet...not even for being mobbed up. But for the greatest crime of all: raising taxes. Who is this terrible tyrant? None other than Skeeve the Great. Oh, how the mighty have fallen....
"Another Fun Adventure"
Skeeve is in a real pickle this time. His partner Aahz has disappeared, and it looks like foul play. Finding Aahz ought to be a snap for a talented magician like Skeeve, especially with a sassy apprentice and a dumb-but-brawny bodyguard along for the ride. The trouble is, they're sleuthing in another dimension.
"Even better than I remembered"
When the sheepish Wuhses are taken advantage of by the overbearing Pervects, Skeeve teams up with Zol Icty - self-help expert and best-selling author of Imps Are from Imper, Deveels Are from Deva - on a mythion in personal empowerment.
"Wuhses Vs. Pervects"
Someone - or something - masquerading as Skeeve the Magnificent is racking up hundreds of thousands of gold pieces of debt. It's up to Aahz the Pervect (not pervert!) to find the myth-creant and put an end to the shopping spree.
"Aahz to the Rescue"
Aahz falls for a literal pyramid scheme, selling it stone by stone as a burial site, while claiming the coveted pointed stone top for himself. But Skeeve wants to be know why the construction site is having so many accidents - before both he and Aahz end up in the afterlife before their time....
"Pyramids & Curses"
Someone is collecting animated treasures and keeping them from their heroic destinies. Reunited with the lovely Trollop Tananda, Aahz the Pervect must help out a sword called Ersatz, and embark on a quest that just may restore his lost magical powers.
Skeeve has decided, at long last, to come out of his self-imposed retirement and get back into the problem-solving biz. He confidently expected to walk in and take his rightful place as the head of M.Y.T.H., Inc. He didn't expect to have to face off against Aahz for the job. With their friends lending help but showing no favorites, they start a not-so-friendly contest to see who will run the company by taking opposite sides of the next case to walk in the door. Will the legendary partnership survive the battle? Or will this be the end of a beautiful friendship?
"Skeeve Vs. Aahz"
After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a very deadly magical game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own.
The Tzen, fierce warriors, master strategists, and reptiles, and the Enemy, savage conquerors, brilliant technicians, and insects, fight their fiercest battle yet.
"Good plain fun"
International conglomerates plot a complete domination of the free world, facing off against world governments who want only freedom, in a calculated and vicious battle of wits and blood.