Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn't one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, dangerous world beyond the Deepwoods. He meets a collection of odd companions, such as his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker.
Barnaby Grimes is a tick-tock lad - he'll deliver any message anywhere anytime. As fast as possible. Tick-tock - time is money! But strange things are afoot. One moonlit night, as Barnaby highstacks above the city, leaping from roof to roof, gutter to gable, pillar to pediment, a huge beast attacks. He barely escapes with his life. And now his friend Old Benjamin has disappeared.
"This is a wonderful book to go brain dead to!"
Workplace teams are supposed to harness employees' talents to tackle challenges. But the reality often falls short... Now imagine having a team where everyone steps up and performs all of the leadership tasks. Imagine a team that is constantly sharing knowledge and pushing the envelope. A Team of Leaders tells listeners how to design systems that nurture the leadership potential of every employee - the key to creating high-performance teams.
"Clear narration, but book content fuzzy!"
Since his childhood in the DeepWoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a crew member on his father's sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig. The lofty city of Sanctaphrax, built on a giant rock, floating high in the sky, is at the point of disaster.
Far over the Edge, a mighty storm is brewing - a whirling vortex of immense power and unimaginable ferocity that is essential to the survival of the Edgelands. In its path is Sanctaphrax - a magnificent city built on a floating rock and tethered to the land by a massive chain. Sailing over the Edge and into the maelstrom itself, Twig - a young sky pirate captain - is the only Edgelander to learn of the approaching danger. But the perilous voyage destroys his sky ship, hurling his crew far into - and beyond - the Deepwoods, and robbing Twig of all memory.
"just as good as i remember. "
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn't one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, fascinating, and sometimes hazardous world beyond the Deepwoods. In his travels he encounters myriad peculiar creatures, like his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker.
In the floating city of Sanctaphrax, fusty old professors scheme and bicker with each other as they study the weather in minute detail - mistsifting, fogprobing, researching the air blowing in from beyond the Edge. But some experiments are best left alone.
"abridged really ruins a good book."
In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy - training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and head out to Open Sky on his own, he runs into the great sky leviathan known as a cloud-eater.
"Awesome BUT they should be UNabridged!!!"
As the third moon rises over Muddle Earth's Perfumed Bog, the twinkling lights are lit on a small houseboat, home to a wizard, Randalf, and his familiar, a very sarcastic budgie called Veronica. Randalf is in trouble: he's stony broke. He's just spent his last silver pipsqueak. There's only one way for a wizard to make cash on Muddle Earth, and that's by doing some magic. Meanwhile, life is about to change beyond recognition for Joe Jefferson, an ordinary schoolboy on ordinary Earth, and his dog, Henry.
Since his childhood in the Deepwoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a lowly crew member on his father's sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig as plots and treacheries from many years ago bring the lofty city of Sanctaphrax, home of the Edgeworld's most learned academics, to the point of disaster.
Barnaby Grimes is a tick-tock lad, high-stacking his way across the rooftops of his city in search of adventure and mystery. In each tale, he encounters a supernatural force and must battle the horrors that await him.
Far over the Edge, the Mother Storm is brewing: a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax: a magnificent city built on a floating rock and tethered to the land by a massive chain.
Rook Barkwater dreams of becoming a librarian knight - sent out to explore the mysteries of the Edgeworld. So when his chance comes, he grabs it. Breaking all the rules, he sets out on a journey to the Free Glades and beyond.
High in the crumbling Palace of Statues, oily Vox Verlix - nominally the Most High Academe but no more than a prisoner in reality - is brewing a terrible plot to destroy the goblins and the shrykes at a stroke, leaving him free to take over once again. Rook Barkwater, a young librarian knight, stumbles upon the truth when he is taken captive and forced to work for Vox. But can Rook foil Vox's plan and save the lives of his librarian colleagues?
Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues - the librarian knights, Felix Lodd and his banderbear friends - must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd - not to mention some goblins with plans of their own. A dramatic and exciting conclusion to the Rook Barkwater sequence that takes the reader on a thrilling journey across the Edgeworld.
A fantastic new adventure in the world of the Edge Chronicles. These exciting new tales are ideal for those new to the Edge, or as an addition to the collection of any fan.
They feature tales from each of the Edge trilogies: one from the time of Twig, hero of Beyond the Deepwoods; one from the time of Quint, Twig's father and hero of Clash of the Sky Galleons; and one from the time of Rook, Twig's grandson.
Barnaby Grimes is a tick-tock lad, running errands in his city, day and night, and "high-stacking" around the rooftops in search of new mysteries to solve. In this first adventure, Barnaby is attacked one night by an enormous dog. He kills it: but that's not the end of this particular mystery...as Barnaby finds himself swept up in a world of crooked doctors, poor and ill-advised patients, strange tonics, and very expensive furs.
Barnaby Grimes is a tick-tock lad, running errands in his city, day and night, and high-stacking around the rooftops in search of new mysteries to solve. A fantastic romp through a Dickensian-style city, with a wonderful new hero in the guise of Barnaby.
Quint is travelling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn what it really means to be a sky pirate and to learn from his father. But Wind Jackal is consumed by his desire to capture Smeal - and his judgement is flawed. His actions endangers the lives of his crew - and his son.
Three terrific stories following the fantastical adventures of Free Lance, a mercenary knight. When we meet Free Lance, he is down on his luck. So it seems good news when the local lord wants him to recover an enchanted crown from the Lake of Skulls.