People are flocking to Ghastly-Gorm Hall to compete in Lord Goth's Literary Dog Show. The judges are in place, and the contestants are all ready to win. But there's something strange going on at Ghastly-Gorm - mysterious footprints, howls in the night and some suspiciously chewed shoes. Can Ada, the Attic Club and their new friends, the Vicarage sisters, work out what's going on before the next full moon?
Since his childhood in the DeepWoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a crew member on his father's sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig. The lofty city of Sanctaphrax, built on a giant rock, floating high in the sky, is at the point of disaster.
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn't one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, dangerous world beyond the Deepwoods. He meets a collection of odd companions, such as his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker.
Meet Ottoline and her hairy, helpful friend, Mr. Munroe. Ottoline is off to the Alice B. Smith School for the Differently Gifted, but she is rather worried that she doesn't have a special gift. Mr. Munroe is more worried about the ghost who is said to haunt the school halls at night. Does Ottoline discover her hidden talent, and can they expose the spook?
Introducing Miss Ottoline Brown, an exceptionally inquisitive mistress of disguise, and her partner in crime, Mr. Munroe. No puzzle is ever too tricky for the two of them to solve.... Ottoline lives in a stylish apartment in Big City with a small, hairy creature called Mr. Munroe. Together they look after the Brown family's eclectic collections - and dabble in a spot of detective work. So they are the first to the scene of the crime when a string of high-society dog-nappings and jewel thefts hits Big City.
Ottoline and Mr. Munroe do everything and go everywhere together. That is until the day Mr. Munroe mysteriously disappears, leaving a strange clue written in string.... Armed with her Amateur Roving Collectors' travel pass, Ottoline sets off on a journey over, under, and on top of the sea to find her hairy best friend - and bring him back home.
Ottoline is back in Ottoline and the Purple Fox, a brand-new adventure from Children's Laureate Chris Riddell. Ottoline and Mr Munroe love puzzles, clues and mysteries. One day they meet an enigmatic purple fox who offers to take them on a nighttime urban safari. The fox shows them all the hidden animals of the city, and Ottoline makes notes on them in her field notebook. Mr Munroe is making notes, too - on the anonymous poems he finds stuck to lampposts on their journey. Who is the secretive poet, and how can he and Ottoline help them mend their broken heart?
As the third moon rises over Muddle Earth's Perfumed Bog, the twinkling lights are lit on a small houseboat, home to a wizard, Randalf, and his familiar, a very sarcastic budgie called Veronica. Randalf is in trouble: he's stony broke. He's just spent his last silver pipsqueak. There's only one way for a wizard to make cash on Muddle Earth, and that's by doing some magic. Meanwhile, life is about to change beyond recognition for Joe Jefferson, an ordinary schoolboy on ordinary Earth, and his dog, Henry.
High in the crumbling Palace of Statues, oily Vox Verlix - nominally the Most High Academe but no more than a prisoner in reality - is brewing a terrible plot to destroy the goblins and the shrykes at a stroke, leaving him free to take over once again. Rook Barkwater, a young librarian knight, stumbles upon the truth when he is taken captive and forced to work for Vox. But can Rook foil Vox's plan and save the lives of his librarian colleagues?
Far over the Edge, a mighty storm is brewing - a whirling vortex of immense power and unimaginable ferocity that is essential to the survival of the Edgelands. In its path is Sanctaphrax - a magnificent city built on a floating rock and tethered to the land by a massive chain. Sailing over the Edge and into the maelstrom itself, Twig - a young sky pirate captain - is the only Edgelander to learn of the approaching danger. But the perilous voyage destroys his sky ship, hurling his crew far into - and beyond - the Deepwoods, and robbing Twig of all memory.
"just as good as i remember. "
In the floating city of Sanctaphrax, fusty old professors scheme and bicker with each other as they study the weather in minute detail - mistsifting, fogprobing, researching the air blowing in from beyond the Edge. But some experiments are best left alone.
"abridged really ruins a good book."
In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy - training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and head out to Open Sky on his own, he runs into the great sky leviathan known as a cloud-eater.
"Awesome BUT they should be UNabridged!!!"
Rook Barkwater dreams of becoming a librarian knight - sent out to explore the mysteries of the Edgeworld. So when his chance comes, he grabs it. Breaking all the rules, he sets out on a journey to the Free Glades and beyond.
Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues - the librarian knights, Felix Lodd and his banderbear friends - must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd - not to mention some goblins with plans of their own. A dramatic and exciting conclusion to the Rook Barkwater sequence that takes the reader on a thrilling journey across the Edgeworld.
Young Twig lives in the Deepwoods, among the Woodtrolls, but he isn't one of them. In a brave attempt to find out where he belongs, Twig wanders into the mysterious, fascinating, and sometimes hazardous world beyond the Deepwoods. In his travels he encounters myriad peculiar creatures, like his wise guardian, the Caterbird; the Slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling Rotsucker.
A fantastic new adventure in the world of the Edge Chronicles. These exciting new tales are ideal for those new to the Edge, or as an addition to the collection of any fan.
They feature tales from each of the Edge trilogies: one from the time of Twig, hero of Beyond the Deepwoods; one from the time of Quint, Twig's father and hero of Clash of the Sky Galleons; and one from the time of Rook, Twig's grandson.
Since his childhood in the Deepwoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a lowly crew member on his father's sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig as plots and treacheries from many years ago bring the lofty city of Sanctaphrax, home of the Edgeworld's most learned academics, to the point of disaster.
Far over the Edge, the Mother Storm is brewing: a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax: a magnificent city built on a floating rock and tethered to the land by a massive chain.
Quint is travelling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn what it really means to be a sky pirate and to learn from his father. But Wind Jackal is consumed by his desire to capture Smeal - and his judgement is flawed. His actions endangers the lives of his crew - and his son.
Preparations for the Ghastly-Gorm Garden Party and bake-off are under way. Celebrity cooks are arriving at the hall for the big event and Maltravers, the indoor gamekeeper, is acting suspiciously. Elsewhere at Ghastly-Gorm Ada's wardrobe-dwelling lady's maid Marylebone has received a marriage proposal. Ada vows to aid the course of true love and find out what Maltravers is up to, but amidst all this activity, everyone appears to have forgotten her birthday!