A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
"A trip down memory lane...with monsters."
The ranger and the faerie are back! Fresh from their encounter at White Plume Mountain, the Justicar and Escalla are on the way to Hommlet. But life around a pixie is never exactly...stable. Escalla is drawn into the intrigues of the faerie court. Before he knows it, to save her life the Justicar is on his way into the depts of the earth to fight hobgoblins, drow, and the queen of the demonweb pits. For an adventurer, it's all in a day's work.
"Mysteries in fantasy land."
Revisiting classic adventures has been extremely successful. "Queen of the Demonweb Pits" was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves - one of the most popular races in the game.
"Love Jus and the Faerie"
In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a series of high-energy experiments. No one knows exactly what went wrong, but in the blink of an eye, thousands of possible universes all condensed into a single reality.... Between a desert and a dried up sea lies the town of Watering Hole, the only oasis for miles and the home of our intrepid heroes Shaani and Xoota. After some rather harrowing adventures in the desert, they are followed home by a swarm of empathic earwigs.
"Rats and rodents where the rubber hits the road."
War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her companions--an addled young inventor and a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.
Heard of the two dimwits who try to blow up a bothersome croc but only succeed in destroying their 4WD? Or the drunken fishermen who fell off his boat and three hours later knocked on the hull of a Russian trawler? Or of marlin with beaks like baseball bats and eyes the size of bread and butter plates? Marvel at fishing cheats who've devised outrageous schemes and ruses to win fishing competitions, and a huge shark that vomited up a human arm.