It was not common to awaken in a cloning vat streaked with drying blood. At least Maria Arena had never experienced it. She had no memory of how she died. That was also new; before, when she had awakened as a new clone, her first memory was of how she died. Maria's vat was in the front of six vats, each one holding the clone of a crew member of the starship Dormire, each clone waiting for its previous incarnation to die so it could awaken. And Maria wasn't the only one to die recently....
"clever concept and plot structure"
Magic is real, and hungry - trapped in ancient texts and artifacts. Only a few who discover it survive to fight back. Join Detective Sal Brooks, newest recruit to a black-ops magic hunting team backed by the Vatican, as she travels the world to keep the supernatural in check. Just remember: watch your back and don't touch anything.
NYPD Detective Sal Brooks is no rookie - but even the most hardened cop would think twice when they see their brother open a book and become...well...something entirely not their brother. When her attempts to solve the case cross paths with a mysterious team led by a priest, she starts to realize that the world is far more than what is seems, and, just maybe, magic is real - and hungry.
"Very enjoyable, well written, great performance"
Zoe Norris writes travel guides for the undead. And she's good at it too - her newfound ability to talk to cities seems to help. After the success of The Sbambling Guide to New York City, Zoe and her team are sent to New Orleans to write the sequel. Work isn't all that brings Zoe to the Big Easy. The only person who can save her boyfriend from zombism is rumored to live in the city's swamps, but Zoe's out of her element in the wilderness....
"Great story, even better than the first one"
The story involves Yolanda Davenport's search for the truth about Ju Tweedy's involvement with the murder of Grace McDermot, the incident that drove Ju to join the Ionath Krakens.
A travel writer takes a job with a shady publishing company in New York, only to find that she must write a guide to the city - for the undead! Because of the disaster that was her last job, Zoe is searching for a fresh start as a travel book editor in tourist-centric New York City. After stumbling across a seemingly perfect position though, Zoe is blocked at every turn because of the one thing she can't take off her resume - human.
"A Pleasantly Different Urban Fantasy"
Sal Brooks, newest member of Team Three of the Societas Librium Occultorum, is settling in to her job and apartment in Rome. In this episode, we meet the rest of the team and get a tour of the Black Archives (pro tip: don't touch anything) before being whisked off on Sal's first mission: investigate a magical disturbance in the heart of Madrid, Spain. There they find a breathing apartment door, little girls being held hostage, and some furniture that is far too alive for good taste. First days on the job are never easy....
"Liked the descriptions more than the plot"
Could you find a hotel for a harpy? Or a bar for a Bigfoot?Following the disaster that was her last job, Zoë is searching for a fresh start as a travel writer in New York City. After stumbling across a seemingly perfect position, though, Zoë is blocked at every turn because of the one thing she can't take off her résumé - human. Not to be put off by anything - especially not her blood-drinking boss or death goddess co-worker - Zoë delves deep into the monster world.
"Buy this book!"
The team saves on flight costs as the newest mystery happens around the corner. A tip from a local antiquarian doesn't make it to the team in time, and they are left with a once-bookstore-now-rubble pile, a missing magical tome, and very few clues beyond a helpful tour guide (one might even say too helpful). Tracking the missing book to a luxury yacht, the team gets less of the high-end boating experience and more of the demon-on-the-loose nightmare.
"Not worth the price of admission"
When a mysterious invite arrives in the mail and Father Menchu responds by whisking Sal off to Lichtenstein, the former cop is left on very new ground as she gets more than a glimpse at the broader world of magic users. Unfortunately, they are immediately confronted by a wealthy businessman who is less upset about them blowing up his boat two episodes ago than he is about them stealing his (sludge-demon releasing) book.
Weather alert: Tornado-eating titans on the loose in Oklahoma. There might not be much upon the open, wind-swept plains of Oklahoma - but magic, like life, finds a way to thrive nevertheless. In this week's episode, the team is literally blown away when they touch down in a tiny country town, utterly destroyed by horrifying monsters the locals call Tornado Eaters. The town is past saving, but the threat remains - it will take all the society can throw at them, and even that might not be enough.
Sal and Asanti leave the rest of the team in the lurch when they jet off to Scotland to attend the funeral of the archivists' mentor. However, something is amiss in the dear green place as the pair lands to discover the entire city has become obsessed with a restaurant (which just happens to be owned by the deceased mentor's only living relative). They beat the crowds to get a table, only to find the fight has just begun and they left their muscle at home.
From spin class to a Matrix marathon to saving Rome in the nick of time, it's all in a day off for Grace and Sal in urban fantasy's new hit episodic series. It's Grace's one-day-off-a-year, and nothing will stop her from enjoying every last second of it: not Sal's troubling sleepwalking, not the mysterious tour guide, Aaron, and not even the magical artifact spreading a time-slowing bubble across Rome. The team's troubles may never stop - but sometimes, you have to make time for a spin class.
The team must travel to Las Vegas when the human canvases of a tattoo competition show start dying. The list of potential magical murders is colorful and well-documented across episodes of Ink Stainz: Vegas; but appearances can be deceiving, and the team must check their prejudices at customs and investigate the bristly and well-inked lot before time runs out and more victims fall prey to the demonic ink.
After Sal, possessed by the Hand, turns on her friends and teammates, Team Three has to decide whether she is a victim or a target. As Father Menchu tries to buy time, Teams One and Two gear up for the kind of action usually filed under "extreme prejudice". And the Hand, with the dark power of the Codex Umbra at his command, begins to assemble an army.
After being sent on a wild goose chase in the latest game of cat and mouse with the mysterious Mr. Norse, the team decides they need to get ahead of their competition in the hunt for the Codex Umbra. With no other options, they turn to old friends and even older magic: specifically, the Oracle of Delphi. Sal grows suspicious of her own sleeping habits, and Asanti enjoys some field time; but everyone learns the deadly dangers of playing with prophecy.