At a weekend shooting party at Prince Albert's country estate, Aubrey and George find themselves in a hotbed of intrigue and politics. Together they discover a golem, a magical creature built to perform one task - to kill Prince Albert. Aubrey and George are hailed as heroes for foiling the attempt on the prince's life - but who sent the golem, and why? Aubrey is far too curious to let the authorities handle this one, and he and George start an investigation of their own to get to the bottom of the royal assassination attempt.
Instead of clearing his name in Albion, Aubrey has chosen to pursue his enemy, Dr. Mordecai Tremaine, deep into the heart of enemy territory. What he uncovers about Dr. Tremaine's plans promises to change the course of the war and the future of humanity itself. A hideous combination of electrical science and soul-shattering magic is bringing the world far closer to the edge of the abyss than anyone apart from Aubrey realizes. Aubrey must risk everything, or there'll be no world left to save.
The war that has been looming for so long finally erupts, sending Albion and the continent into chaos. Aubrey, George, and Caroline are brought into a top-secret espionage unit and sent on a mission to investigate a mysterious magical facility on the Gallia - Holmland border. There they uncover a factory that is about to unleash an unstoppable horror that could win the war within weeks. The only way to save hundreds of thousands of lives could cost Aubrey his friends, his family, his reputation - and even his life.
"One of the best series I have ever read."
It may look like a simple wire device, but the Beccaria Cage could be the cure for Aubrey's condition: a way to reunite his body and soul. But can Aubrey solve its mysteries while Dr. Tremaine's warmongering machinations gather pace? After magical confrontations, near-death experiences, and the appearance of new allies and new enemies, Aubrey decides that there is only one thing to do: carry the fight to the enemy.
Magical genius Aubrey Fitzwilliam, along with his loyal friend George, is trying to immerse himself in his new life at college. But for Aubrey life is never straightforward. When Aubrey's father, the Prime Minister, invites them to take a ride on a top-secret submersible, Aubrey and George can't resist. But a sudden magical attack threatens to send them to the bottom of the ocean and begins a whirlwind series of events.
"don't start with the third book."
At a loss after finishing their end-of-year exams, Aubrey and George travel to the Gallian capital, Lutetia, where it so happens that the lovely Caroline is studying natural history. Aubrey wants to pursue a cure for his condition - though his family has other ideas, and he's soon burdened with a royal mystery to solve, old letters to procure, a missing ornithologist to locate, and a spot of diplomatic espionage.
When a fire is deliberately lit in the city of Quentaris, Nisha Fairsight and her minstrel friend Tal investigate and soon uncover a plot threatening its inhabitants. Adding to the city's woes is the threat of invasion from the vicious, insect-like Zolka, who are making it even more dangerous than usual to pass through the rift caves. Nisha must discover her fire-magic heritage and her place in Quentaris. Will she be able to save the city and her friends?
In the fabled city of magic, mystery and mayhem, young Nisha is struggling to come to terms with her fire-magician heritage. With the help of young minstrel Tal, Nisha learns to control her power while being swept up in events that threaten Quentaris itself, leading her to the fabulous and forbidding underground streets of Lower Quentaris.