Before the War of the Lance, carefree kender Tasslehoff Burrfoot is enjoying the company of his friends at the Inn of the Last Home when a bounty hunter arrives and charges him with desertion for violating the kender laws of prearranged marriage. But Tasslehoff’s intended has pulled a disappearing act of her own. The race is on to see who gets dragged to the altar first in a tale of adventure replete with magic, monsters, and mayhem.
"Love me some Kender"
A wizard sacrificed himself to preserve the secrets of magic. Centuries later, the survival of magic is again in question. The key is a young lord whose heritage is tied to the tuatha dundarael, faerie folk who practice powerful earth magic. These secrets are the weapons that Guerrand and Bram DiThon will wield in defending their Art against an old, scarred enemy. For Lyim, Guerrand's former friend and now renegade wizard, seeks to destroy the magic that he believes has forsaken him. The final battle will rage across the universe.
Stop, Thief! One spring day Tasslehoff Burrfoot comes to Solace, accidentally pockets a copper bracelet, and (forcibly) makes the acquaintance of Tanis Half-Elven and Flint Fireforge. A simple tale. Except that the fate of the entire race of Dargonesti sea elves hangs in the balance. How does this piece of kender-coveted jewelry lead the companions and a sea elf princess to ally with the phaethons, creatures with wings of flame? The answer lies with a mysterious mage, a broker of souls, who knows the bracelet's secret....
"Long live Tas!"
The peaceful life of Flint Fireforge is disturbed when he is forced to leave Solace and return to his dwarven homeland to investigate his brother's murder. As he delves into the mystery, unexpected allies and unseen enemies join the fight of truth against treachery. Flint soon discovers that to bring his brother's killer to justice, he must either die or become king. He's not sure which choice might be worse.
It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth. No one thinks he will survive the deadly trek to the tower, but he does. It's only then that Guerrand realizes that he has made many enemies in his journey....
"Enjoyable classic magic"
The name Guerrand DiThon has been cursed by his family since the day he disappeaered. When a mysterious plague strikes their beleaguered village, Guerrand's name is invoked again -- as the cause of the disaster.