Rob Finn is joined by William Cody and Lonnie Walters as they begin their journey into the gold country of the west in 1862. Rob meets desperate and unscrupulous men such as Henry Plummer, as well as gentle and generous natives who heal and help the strangers in their land. We learn that the treasures of the earth are sought by greedy men on both sides of the Civil War, while lasting friendships are the goal of and reward for precious few hearty souls.
The City of Towers launches a brand new novel line set in the world of Eberron, Wizards of the Coast’s newest D&D campaign setting. Author Keith Baker’s proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games.
"Setting the Stage for the World of Eberron"
In the land of monsters, you'll want her by your side. Nyrielle Tam - better known by her code name, Thorn - is a Dark Lantern sent undercover to a summit in the monstrous kingdom of Droaam. The beasts of Droaam have organized and want recognition from the kingdoms of Khorvaire. Breland attends to gauge its neighbors' reaction to the new state's demands of equality... and to take the opportunity to recover something long ago stolen by the mysterious Sheshka, Queen of the Medusas.
"A Solid Eberron Book with Interesting Characters"
1862 was the year that the US Civil War underwent a major ramping up. People on both sides of the fight were confused, angry, and hesitant. Most believed the 'war' would have already been over. Very few people realized to what extent the citizenry was being manipulated to participate in the country's most dividing event in its history. In Longshot in Missouri, we meet Rob Finn - an Irish immigrant farmer living in Wisconsin - and follow him through his introduction to the grueling realities of war within a nation.
"Finally a great western!"
Xend’rik. The dark continent. A land of once-proud empires that now lie in ruin. A land shrouded in mystery where monsters and dark powers stalk the jungles, where only the bravest and most foolhardy will venture. Now a band of war-weary soldiers must brave the depths of Xen’drik in search of an artifact that is the last hope to save one of their own.
"Better than the previous one, still a bit flawed"
A band of war-weary soldiers have uncovered a plot that may tear the very fabric of reality forever. To save their own lives and to prevent a long-banished race of monsters from unleashing an army of horrors upon the waking world, they must reach the very heart of Dal Quor. To stop the cataclysm in time, they must fight their way to.
"really wish they hadn't changed the narrator"
The award-winning creator of Eberron infiltrates the magical cities of the feyspires. Thorn’s latest mission: protect the prince of Cyre, a monarch in name only since his country was destroyed by the Mourning. But in that same cataclysm, seven cities of the Feywild - the feyspires - were trapped on the plain of Eberron, a concurrence the eladrin who rule the feyspires insist is no coincidence. They insist that with the right pieces they can repair the devastation of the Mourning.
Thorn infiltrates a gang of criminals with special powers - aberrant dragonmarks - trying to gain information on their leader, the enigmatic Son of Khyber. But when her orders and her experiences contradict each other, Thorn starts listening to what the Son of Khyber has to say. Featuring characters from Baker’s popular Dreaming Dark Trilogy that return to challenge Thorn.
Get ready to roll through the ABC's with a cast of busy little peas, as they work their way from A to Z.