In the aftermath of a war, America’s landscape has been ravaged. Fifteen-year-old Stephen Quinn and his family were among the few that survived. But when Stephen’s grandfather dies and his father falls into a coma, Stephen finds his way to Settler’s Landing, a community that seems too good to be true. There he meets strong, defiant, mischievous Jenny. When they play a prank on the town bully’s family that goes wrong, they find themselves in the midst of a battle that will change Settler’s Landing forever.
"Decent if somewhat formulaic YA novel"
A civil war rages between the Glorious Path - a militant religion based on the teachings of a former US soldier - and what's left of the US government. Fifteen-year-old Callum Roe and his younger brother, James, were captured and forced to convert six years ago. Cal has been working in the Path's dog kennels, and is very close to becoming one of the Path's deadliest secret agents.
As a member of the most powerful family history has ever known, 13-year-old Dan Cahill has been shot at, kidnapped, and even thrown into a pit with a deadly snake. He’s survived it all due to luck, smarts, and his older sister, Amy, who always sticks by his side. Now Dan and Amy are facing their greatest threat yet, an enemy who has found a way to use the source of the Cahill family power against them.
"this is the best book ever published"
Seventeen-year-old Cardinal has escaped the virus that ravaged his town, leaving its victims alive but without their memories. Choosing to remain in the quarantined zone, he cares for a group of orphaned kids in a mountain camp with the help of the former brutal school bully, now transformed by the virus into his best friend. But then a strong-willed and mysterious young woman appears, and the closed-off world Cardinal has created begins to crumble.
Sixteen-year-old Glenn Morgan has lived next to the Rift her entire life and has no idea of what might be on the other side of it. Glenn's only friend, Kevin, insists the fence holds back a world of monsters and witchcraft, but magic isn't for Glenn. She has enough problems with reality: Glenn's mother disappeared when she was six, and soon after, she lost her scientist father to his all-consuming work on his mysterious Project. Glenn buries herself in her studies and dreams about the day she can escape.