With the Dark Druids after him and a magical war brewing, 13-year-old Jake Everton must lie low for a while, so his Elder witch aunt takes him and the gang on a long beach holiday, out of harm's way. But sure enough, Jake plunges into trouble once again when he meets a feisty royal mermaid on the run. Princess Sapphira, daughter of King Nereus, recently ventured into the deep and stumbled upon a powerful artifact from ancient Atlantis. But the mysterious orb holds deadlier secrets than she ever suspected, and now every power-mad tyrant in the Seven Seas wants it.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
"Awesome Magical Medieval Adventure"
Reunited with his aristocratic magical relatives, and finally getting used to his own supernatural powers, orphaned ex-pickpocket Jake Everton, the young Lord Griffon, travels on his first-ever holiday to beautiful Norway. There, at an amazing (steampunk!) Invention Convention, his cousin Archie, the boy genius, plans to unveil his marvelous new flying machine to the scientific world.
"Amazing second book!"
From the imagination of New York Times best-selling author, E.G. Foley, comes Book Three in The Gryphon Chronicles, a rollicking, adventure-filled historical fantasy series that's as much fun for grownups as it is for kids.
Every spring, the aristocratic magical families of Victorian England gather secretly at Merlin Hall to hobnob and to hold the annual Fey Parliament. While the adults of Magic-kind - from wizards to wood elves, fauns to fairies, giants to djinnis, and their human counterparts - debate matters of importance, the gifted youths must undergo the dreaded Assessments, testing their supernatural abilities.
"Rise of the best book so far!"
After his harsh beginnings as a rough-and-tumble orphan on the streets of London, Jake Everton takes his rightful place as the long-lost heir of an aristocratic family with magical powers – his personal quest, to follow in his slain parents' footsteps as a Lightrider in the age-old battle of good versus evil. In the fantastical nooks and crannies of the Victorian Age, Jake and his friends find no shortage of adventure – righting magic-related wrongs, solving supernatural mysteries, and exploring wondrous new worlds.
When 12-year-old Colin Donovan leaves New York with his Mom and sister on a road trip to visit his sweet ol’ Southern grandma, he doesn’t expect to encounter—ghosts! Unfortunately, Grandma’s new apartment lies within the walls of Sycamore Hall, a mysterious old plantation house shrouded in local lore. That night, Colin hears chilling spectral voices, comes face-to-face with a phantom—and gets scared nearly out of his wits! But nobody messes with his grandma. So, to protect her, the mild-mannered seventh-grader turns ghost hunter, vowing to find out who or what is haunting the place.
"we loved it!"