There's something wrong with Ashburn House. The ancient building has been the subject of rumours for close to a century. Its owner, Edith, refused to let guests inside and rarely visited the nearby town. Following Edith's death, her sole surviving relative, Adrienne, inherits the property. Adrienne's only possessions are a suitcase of luggage, 20 dollars, and her pet cat. Ashburn House is a lifeline she can't afford to refuse. Adrienne doesn't believe in ghosts, but it's hard to ignore the unease that grows as she explores her new home.
"One of my top listens!"
Could you survive a week in a haunted house? Mara is the daughter of spiritualists. Her childhood was filled with seances, scam mediums and talk of ghostly presences. When Mara finally left her family's home, she vowed she would never allow superstition or false religion into her life again. Now she's ready to start over with her fiance, Neil, in a world based on rationality and facts. But her past isn't ready to let her go just yet.
When their mother is hospitalized, Tara and Kyle are sent to stay with their only remaining relatives, their grandparents. It's their first time meeting May and Peter Folcroft. The elderly couple seem friendly at first, and the house, hidden in the base of the mountains, is full of nooks to explore.
Sophie's world is shattered when disaster bankrupts her family. She's still reeling from the news when she's offered an unexpected solution: Mr. Argenton, a wealthy stranger, asks for her hand in marriage. Marrying Mr. Argenton will restore her family's fortunes and save them from scandal, but condemns Sophie to a life in Northwood, a vast and unnaturally dark mansion situated hours from civilization.
As Elle explores deeper into the house, she begins to unravel the property's dark and dangerous history. At its center is Jonathan Gillespie, a tyrannical cult leader and the house's original owner. And, as Elle soon learns, just because he's dead doesn't mean he's gone.
"Leaves you wondering what you just read."
Sam is excited to spend a week at her uncle's remote lake cabin. It's a chance for her to focus on her art without distractions: no neighbors, no phone, and a small radio as her only contact with the outside world. But there's something deeply unnatural lingering in the lake. The radio's news reports talk about disappearances on a nearby hiking trail. The car won't start. And Sam starts to believe she's being stalked when she catches glimpses of a tall, strange man standing at the end of her dock.
Sophie and Joseph's escape from Northwood is short-lived. The beast survived, and attached itself to Joseph's young cousin, Elise. Garrett writes to beg for their help. Joseph and Sophie travel to meet him at Kensington, a long-abandoned mansion that overlooks a dead town. The house offers a small hope: its original owner had dedicated her life to researching the monster that possesses Elise. Garrett hopes to find a way to kill the creature without harming his daughter.
A small number of cameras have the ability to capture ghosts on film. This gift comes at a steep price; the ghosts are resentful and hungry, and the cameras offer them a rare chance to reach their favourite prey... humans. Jenine doesn't know any of this when she finds an abandoned Polaroid camera in a lighthouse. At first she assumes the ghostly shapes in the photos are a glitch or a prank - but then the spirits begin to hunt her down, and she's forced into a deadly race to free herself from the camera's curse.
"Good story read by a 10 year old"