Deep beneath the mountain fortress of Skullcap, legend has it, are the remains of the dark wizard Fistandantilus and the path to the gates of the dwarven kingdom of Thorbardin. Buried somewhere along that perilous path is the magical helm of Grallen, son of King Duncan, tragic hero of the Dwarfgate War. The finder of Grallen's helm, it is prophesized, will be rewarded and honored by a united Thorbardin - but he will also open the gates of the realm to fresh horror and chaos.
The humans of Ergoth continue to encroach upon Thorbardin, but the worst threat to the dwarven fortress comes from a mysterious fog-beast and a covetous wizard. A Cobar, a kender, and a giant raptor add to the confusion as the dwarves are faced with wizards who command not only the forces of magic but thousands of mercenaries as well. And, unknown to the dwarves who valiantly fight the invaders, the beast has already claimed Thorbardin as its own.
Explores the folklore and history of the dwarven clans of Krynn through the bickering clans' reconciliation and the construction of the legendary Thorbardin. By the author of Gates of Thorbardin.
"good Dragonlance story"
Despite the stubborn courage of dwarven warriors, the protracted Wilderness War ends as a no-win. The Swordsheath Scroll is signed, and Thorbardin shows its support of the open-minded Qualinesti elves by joining in the construction of magnificent Pax Tharkas.A new leader emerges from their midst, Derkin, the King of Living Stone, whose bravery and wisdom is written in dwarven annals, and whose name becomes the "throne name" of all future dwarven kings.
This is the prophecy given by the god Reorx to Verden Leafglow, a reformed green dragon rejected by Takhisis, the queen of villainy. For good measure, Reorx tells the dragon to give the hero a helping hand.
"Funny story, good reader"