For more than 1,000 years, the dwarves have hidden away from the world in their ravine city of Arx Gravis. Governed by an inflexible council whose sole aim is to avoid the errors of the past, the defining virtue of their society is that nothing should ever change. But when the Scriptorium is broken into, and Ravine Guard Carnifex Thane sees a homunculus fleeing the scene of the crime, events are set in motion that will ensure nothing will ever be the same again. Deception and death are coming to Arx Gravis.
"first audible experience and it was awesome."
The dwarves have gone! Thousands have been slaughtered in the blood-drenched streets of their ravine city by one of their own wielding a demonic axe. The survivors have fled beyond the mountains, heading into a realm haunted by the nightmares of a twisted god.
"Not Another Lord of the Rings Knockoff"
Cursed by a demonic ax and fueled by an unquenchable bloodlust, the Nameless Dwarf slaughters his own people in the thousands. The survivors flee to the nightmare realms beyond the mountains, where no one has ever set foot and lived to tell the tale.
"WHAT THE SHUG!!"
Jebediah Skayne has been hunting husks his entire adult life, but there's something different about the trail leading to the fishing town of Portis on the shores of the Chalice Sea: no spoor, no footprints; nothing save the unmistakable feeling of wrongness. Finding a husk in Portis would be near impossible for someone who didn't have the sixth sense, but the instant Jeb arrives, all trace of the incursion vanishes.
"MARESMAN = NIGHTMARE MEN"
As the lands above the ravine city of Arx Gravis face their gravest peril, the last desperate hope of Creation lies in a dwarf with a grisly past. The Nameless Dwarf: a pariah, untouchable, the most cursed of dwarven kind. But in a world plagued by deception, where no action is free from risk, the road to salvation is shadowed with portents of blood.
The Nameless Dwarf: the name that is not a name, but is far better than the one he left behind. Freed from the curse that turned him into the butcher of his own kind, he once crossed half a world to protect those who had survived. Having worked out his penance and resettled his people in Arnoch, the ancient citadel of the Dwarf Lords, Nameless sets up home in the town of Brink. Now, with everything a dwarf could possibly wish for - a gym, a beer hall, and a bawdy house across the road - his new life is a welcome break from a decade of adventure.
Plague strikes the city of Sarum, and the dead rise from their graves. The liche, Dr. Cadman, has discovered a long-hidden artifact and perverted its power for his own selfish ends. But an ancient evil from beyond the stars is drawn by its use and turns hungry eyes upon the Earth. These are the times of Unweaving, the times Deacon Shader has been prepared for since the day he was born. A man of prayer, deeply troubled by a contradictory faith, he is also the deadliest warrior of his generation.
"Love this book"
Deacon Shader is a child out of time, removed as a baby from his ancient-world parents and raised on the Isle of Maranore. On his seventh birthday, the philosopher Aristodeus arrives to commence the boy’s training with sword and mind. Nothing short of excellence will suffice, if Deacon is to fulfill his destiny and avert the Unweaving of all things. But as Aristodeus pushes him to the limits, reavers are spotted approaching the coast, and a cloud of horror descends upon the village. For these are no ordinary pirates. They sail under the Impaled Man, the grisly flag of Verusia, land of the undead and realm of the Lich Lord. Ward of the Philosopher is a novella of 15,500 words introducing the character of Deacon Shader as a child. The novella serves as an introduction to the bestselling Shader series.
One by one, the guilds of New Jerusalem fall to Shadrak the Unseen and his accomplice, the poisoner, Albert. But as the battle for supremacy comes to a head, Shadrak is given a new order by the mysterious Archon: kill his closest living friend, the Nameless Dwarf.
Shader has failed, and Sektis Gandaw now holds all the pieces of the statue of Eingana. Despair hangs like a pall over the battered armies of Sahul and Aeterna. It's now just a matter of time.... A sliver of hope comes in the form of Shadrak the Unseen, who has the means to travel to the source of the coming cataclysm, the black mountain at the heart of the Dead Lands on Aethir.
Shadrak the Unseen should have known better. Stealing from one wizard on behalf of another was the sort of job he'd sworn never to take. But times were tough and grief had left its mark. The thing that should have really warned him off, though, was that the artifact he'd been commissioned to retrieve was a ring crafted by none other than the Witch Queen of Thogani, the Desecrated City.
Nils wishes he'd never taken the job to escort a dwarf with no name on a madcap quest for redemption. Ilesa reckons she should have asked for a bigger bounty, and Silas is beginning to think the grimoire he stole from the academy has a sinister will of its own.
All hell has broken loose in the Forest of Tar. Thousands of demonic Feeders consume everything in their path, but top of the menu is dwarf flesh. Nils has been captured by the Liche lord Otto Blightey but would sooner be dead, and Nameless is on the run, carrying a warning of doom to the last of his people.
The dwarves have captured Nameless and left the ax of the dwarf lords abandoned on the shore of the serpent's lake. With Ilesa gone it's down to Nils and Silas to stage a rescue, but first they'll have to stop squabbling and find something on which they can agree.
For centuries no one had heard a peep out of Verusia, the dark stain at the heart of the Templum's empire. But when a messenger arrives in the Holy City of Aeterna, bearing news that the fortresses along the border have mysteriously been abandoned and the 300 men of Trajinot's garrison have been impaled outside the city walls, word is the Lich Lord is on the move again. As an army of the dead waits within the shadow-black trees of the Schwarzwald, the Templum gathers its troops for war.
"Buy the book if you want the story."
Too dark for science and too evil for theology, but some secrets refuse to stay hidden. Postgraduate student Harry Chesterton uncovers a trail of dark science that leads to the old monastery above the Welsh town of Aberystwyth. With bodies beneath the cafe, residents oozing puss from puncture marks on their necks, and the disappearance of the University Chaplain, Chesterton's research into post-mortem consciousness is about to leap off the page.
With Shader dead and his piece of the Statue of Eingana in the hands of Shadrak the Unseen, the threat of the Unweaving of all Creation is one step nearer. Dr. Cadman realizes he’s in too deep and there’s nothing for it but to go on the offensive. If he’s to survive the coming war for the statue, what better allies could he have than an army of the living dead?
When the wolf-men attack, and the companions are split up, Nameless and Ilesa find themselves marooned on an island at the center of a newly formed lake. With the dwarf unable to swim and a monstrous serpent patrolling the water, it's down to Ilesa to get them back to shore. But can she be trusted, what with the bounty on Nameless' head and her long history of betrayal?