The classic Hall of Shame series returns from Bruce Nash and Allan Zullo in a kooky collection of all-true bloopers and outrageously funny moments from more than 100 years of baseball history that just aren't found anywhere else. It's been a generation since the last edition, and the wait was well worth it, as the authors have stored up amazing new discoveries and mind-boggling modern moments in a laugh-filled journey that reminds us, "It's okay to screw up - look at these big-leaguers who did!"
Many kids claim to have seen ghosts in all sorts of places - cemeteries, bedrooms, attics, schools, roadways, forests, caves. Often, experts were called in to investigate these apparent hauntings, and most of the time these so-called experts walked away baffled. The only thing that everyone could agree on was that something very weird had happened, something that could never be fully explained.
A boy knocks over the gravestone of a kid who shares his name. Then the boy is terrorized at home by a ghostly kid. Find out how he makes the haunting stop.
Three girls try to verify the legend of the headless trainman - a ghost of an engineer who was decapitated in a derailment. The girls make a papier mache head and go looking for him by the tracks so they can give him a new head with a smiling face. They flee when they spot him hovering over the tracks. When they return home, their fake head is in the kitchen - and it now has a scowl.
Two boys who are having trouble with math get help from an old nun who mysteriously appears and disappears in Room 333.
After moving into an old house, sisters discover a secret chamber in the attic that holds a sealed trunk. They break it open and find an urn. That night, an invisible force attacks them and chokes them before they escape. With their dad in their room the next night, unseen icy hands pull the girls out of bed and slam them against the wall.
While two kids are fishing in a narrow ravine, a strange boy in wet clothes warns them of danger. They ignore him, but he persists. Suddenly a flash flood sweeps the boy away and the other two kids barely escape. They run for help only to learn that the boy who warned them had died two years earlier in a flash flood.
While baby-sitting for an infant, a girl is awakened by a strange elderly woman who says the baby is choking. The girl rushes into the nursery and pulls out a necklace and locket. The woman disappears. The girl opens the locket and sees a picture of the woman.
Two kids get lost in a dark, snake-infested, alligator-thriving swamp as night approaches. Suddenly, a mysterious girl appears and leads them to safety. But who - or what - is she?
During a slumber party, girls play with a Ouija board and a spirit named Zebyn makes itself known. The room suddenly fills with a putrid smell and a loud banging noise, driving everyone out of the house. The next day, furniture flips over on its own, kitchen drawers open and close by themselves.
A cat that boys are chasing for fun is killed when it gets run over. Then the boys are kept up at night by unknown eerie yowling. They find a snake, rat and dead bird in their homes. They get scratched by invisible claws and cat prints appear on tables.
A troop of Boy Scouts, camped by a Civil War battlefield, discover a rusty knife. Late at night, the ghost of a Confederate soldier limps toward them and they flee. They discover that the knife was the one the soldier used to kill a former Union soldier.
With their dog, twin sisters snoop around an abandoned farmhouse that had been the scene of a woman's murder months earlier. Her missing husband is the main suspect. The girls sneak inside and the dog freaks and runs off to the barn. They follow and see a glowing ball with a hideous face float out of the barn and hover near a tree. Authorities dig around the tree and find the husband's body.